open_toontown_panda3d/panda/src/tform/buttonThrower.h

81 lines
2.4 KiB
C++

// Filename: buttonThrower.h
// Created by: drose (09Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONTHROWER_H
#define BUTTONTHROWER_H
#include <pandabase.h>
#include <dataNode.h>
#include <modifierButtons.h>
////////////////////////////////////////////////////////////////////
// Class : ButtonThrower
// Description : Throws Panda Events for button down/up events
// generated within the data graph.
//
// This is a DataNode which is intended to be parented
// to the data graph below a device which is generating
// a sequence of button events as stored in an
// ButtonEventDataAttributes data member. It simply
// takes each button it finds and throws a corresponding
// event based on the button name via the throw_event()
// call.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ButtonThrower : public DataNode {
PUBLISHED:
ButtonThrower(const string &name = "");
void set_prefix(const string &prefix);
bool has_prefix() const;
string get_prefix() const;
const ModifierButtons &get_modifier_buttons() const;
void set_modifier_buttons(const ModifierButtons &mods);
protected:
string _prefix;
ModifierButtons _mods;
////////////////////////////////////////////////////////////////////
// From parent class DataNode
////////////////////////////////////////////////////////////////////
public:
virtual void
transmit_data(NodeAttributes &data);
// inputs
static TypeHandle _button_events_type;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#endif