open_toontown_panda3d/panda/src/egg/eggSwitchCondition.h

104 lines
3.1 KiB
C++

// Filename: eggSwitchCondition.h
// Created by: drose (08Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGSWITCHCONDITION
#define EGGSWITCHCONDITION
#include <pandabase.h>
#include "eggObject.h"
#include <luse.h>
////////////////////////////////////////////////////////////////////
// Class : EggSwitchCondition
// Description : This corresponds to a <SwitchCondition> entry within
// a group. It indicates the condition at which a
// level-of-detail is switched in or out. This is
// actually an abstract base class for potentially any
// number of specific different kinds of switching
// conditions; presently, only a <Distance> type is
// actually supported.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggSwitchCondition : public EggObject {
public:
virtual EggSwitchCondition *make_copy() const=0;
virtual void write(ostream &out, int indent_level) const=0;
virtual void transform(const LMatrix4d &mat)=0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggObject::init_type();
register_type(_type_handle, "EggSwitchCondition",
EggObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
////////////////////////////////////////////////////////////////////
// Class : EggSwitchConditionDistance
// Description : A SwitchCondition that switches the levels-of-detail
// based on distance from the camera's eyepoint.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggSwitchConditionDistance : public EggSwitchCondition {
public:
EggSwitchConditionDistance(double switch_in, double switch_out,
const LPoint3d &center, double fade = 0.0);
virtual EggSwitchCondition *make_copy() const;
virtual void write(ostream &out, int indent_level) const;
virtual void transform(const LMatrix4d &mat);
double _switch_in, _switch_out, _fade;
LPoint3d _center;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggSwitchCondition::init_type();
register_type(_type_handle, "EggSwitchConditionDistance",
EggSwitchCondition::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#endif