113 lines
2.1 KiB
C++
113 lines
2.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file physxControllerReport.cxx
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* @author enn0x
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* @date 2009-09-24
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*/
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#include "physxControllerReport.h"
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PStatCollector PhysxControllerReport::_pcollector("App:PhysX:Controller Reporting");
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/**
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*
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*/
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void PhysxControllerReport::
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enable() {
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_enabled = true;
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_shape_hit_cbobj = nullptr;
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_controller_hit_cbobj = nullptr;
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}
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/**
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*
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*/
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void PhysxControllerReport::
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disable() {
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_enabled = false;
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}
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/**
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*
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*/
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bool PhysxControllerReport::
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is_enabled() const {
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return _enabled;
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}
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/**
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*
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*/
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NxControllerAction PhysxControllerReport::
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onShapeHit( const NxControllerShapeHit& hit ) {
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if (!_enabled) {
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return NX_ACTION_NONE;
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}
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_pcollector.start();
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if (_shape_hit_cbobj) {
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// Callback
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PhysxControllerShapeHit cbdata(hit);
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_shape_hit_cbobj->do_callback(&cbdata);
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}
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else {
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// Default implementation
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if (1 && hit.shape) {
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NxActor& actor = hit.shape->getActor();
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if (actor.isDynamic() && !actor.readBodyFlag(NX_BF_KINEMATIC)) {
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if (hit.dir.z == 0.0f) {
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NxF32 controllerMass = hit.controller->getActor()->getMass();
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NxF32 coeff = actor.getMass() * hit.length * controllerMass;
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actor.addForceAtLocalPos(hit.dir*coeff, NxVec3(0,0,0), NX_IMPULSE);
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}
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}
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}
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}
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_pcollector.stop();
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return NX_ACTION_NONE;
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}
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/**
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*
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*/
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NxControllerAction PhysxControllerReport::
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onControllerHit(const NxControllersHit& hit) {
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if (!_enabled) {
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return NX_ACTION_NONE;
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}
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_pcollector.start();
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if (_controller_hit_cbobj) {
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// Callback
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PhysxControllersHit cbdata(hit);
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_controller_hit_cbobj->do_callback(&cbdata);
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}
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else {
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// Default implementation
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if (1 && hit.other) {
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// For now other controllers are unpushable. --TODO-- return
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// NX_ACTION_PUSH; is not implemented!
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}
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}
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_pcollector.stop();
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return NX_ACTION_NONE;
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}
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