43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
// Filename: animationConvert.h
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// Created by: drose (21Jan03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANIMATIONCONVERT_H
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#define ANIMATIONCONVERT_H
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#include "pandatoolbase.h"
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////////////////////////////////////////////////////////////////////
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// Enum : AnimationConvert
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// Description : This enumerated type lists the methods by which
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// animation from an animation package might be
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// represented in egg format.
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////////////////////////////////////////////////////////////////////
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enum AnimationConvert {
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AC_invalid, // Never use this.
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AC_none, // No animation: static geometry only.
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AC_pose, // Pose to one frame, then get static geometry.
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AC_flip, // A flip (sequence) of static geometry models.
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AC_strobe, // All frames of a flip visible at the same time.
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AC_model, // A character model, with joints.
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AC_chan, // Animation tables for the above model.
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AC_both, // A character model and tables in the same file.
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};
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string format_animation_convert(AnimationConvert unit);
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ostream &operator << (ostream &out, AnimationConvert unit);
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AnimationConvert string_animation_convert(const string &str);
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#endif
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