open_toontown_panda3d/panda/src/physics/linearRandomForce.cxx

88 lines
2.9 KiB
C++

// Filename: linearRandomForce.cxx
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "linearRandomForce.h"
TypeHandle LinearRandomForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearRandomForce
// Access : Protected
// Description : vector constructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
LinearRandomForce(float a, bool mass) :
LinearForce(a, mass) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearRandomForce
// Access : Protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
LinearRandomForce(const LinearRandomForce &copy) :
LinearForce(copy) {
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearRandomForce
// Access : public
// Description : destructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
~LinearRandomForce() {
}
////////////////////////////////////////////////////////////////////
// Function : bounded_rand
// Access : Protected
// Description : Returns a float in [0, 1]
////////////////////////////////////////////////////////////////////
float LinearRandomForce::
bounded_rand() {
return ((float)rand() / (float)RAND_MAX);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearRandomForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearRandomForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearRandomForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearRandomForce:\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}