88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
// Filename: linearRandomForce.cxx
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// Created by: charles (19Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "linearRandomForce.h"
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TypeHandle LinearRandomForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : LinearRandomForce
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// Access : Protected
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// Description : vector constructor
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////////////////////////////////////////////////////////////////////
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LinearRandomForce::
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LinearRandomForce(float a, bool mass) :
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LinearForce(a, mass) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : LinearRandomForce
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// Access : Protected
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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LinearRandomForce::
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LinearRandomForce(const LinearRandomForce ©) :
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LinearForce(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~LinearRandomForce
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// Access : public
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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LinearRandomForce::
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~LinearRandomForce() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : bounded_rand
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// Access : Protected
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// Description : Returns a float in [0, 1]
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////////////////////////////////////////////////////////////////////
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float LinearRandomForce::
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bounded_rand() {
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return ((float)rand() / (float)RAND_MAX);
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearRandomForce::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"LinearRandomForce";
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearRandomForce::
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write(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"LinearRandomForce:\n";
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LinearForce::write(out, indent+2);
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#endif //] NDEBUG
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}
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