open_toontown_panda3d/panda/src/physics/linearUserDefinedForce.h

74 lines
2.5 KiB
C++

// Filename: linearUserDefinedForce.h
// Created by: charles (31Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARUSERDEFINEDFORCE_H
#define LINEARUSERDEFINEDFORCE_H
#include "linearForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearUserDefinedForce
// Description : a programmable force that takes an evaluator fn.
//
// NOTE : AS OF Interrogate => Squeak, this class does NOT
// get FFI'd due to the function pointer bug, and is
// currently NOT getting interrogated. Change this
// in the makefile when the time is right or this class
// becomes needed...
////////////////////////////////////////////////////////////////////
class LinearUserDefinedForce : public LinearForce {
PUBLISHED:
LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
float a = 1.0f,
bool md = false);
LinearUserDefinedForce(const LinearUserDefinedForce &copy);
virtual ~LinearUserDefinedForce(void);
INLINE void set_proc(LVector3f (*proc)(const PhysicsObject *));
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
LVector3f (*_proc)(const PhysicsObject *po);
virtual LVector3f get_child_vector(const PhysicsObject *po);
virtual LinearForce *make_copy(void);
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
LinearForce::init_type();
register_type(_type_handle, "LinearUserDefinedForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearUserDefinedForce.I"
#endif // LINEARUSERDEFINEDFORCE_H