74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
// Filename: linearUserDefinedForce.h
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// Created by: charles (31Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARUSERDEFINEDFORCE_H
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#define LINEARUSERDEFINEDFORCE_H
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : LinearUserDefinedForce
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// Description : a programmable force that takes an evaluator fn.
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//
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// NOTE : AS OF Interrogate => Squeak, this class does NOT
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// get FFI'd due to the function pointer bug, and is
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// currently NOT getting interrogated. Change this
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// in the makefile when the time is right or this class
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// becomes needed...
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////////////////////////////////////////////////////////////////////
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class LinearUserDefinedForce : public LinearForce {
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PUBLISHED:
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LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
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float a = 1.0f,
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bool md = false);
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LinearUserDefinedForce(const LinearUserDefinedForce ©);
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virtual ~LinearUserDefinedForce(void);
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INLINE void set_proc(LVector3f (*proc)(const PhysicsObject *));
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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private:
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LVector3f (*_proc)(const PhysicsObject *po);
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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virtual LinearForce *make_copy(void);
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public:
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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LinearForce::init_type();
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register_type(_type_handle, "LinearUserDefinedForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearUserDefinedForce.I"
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#endif // LINEARUSERDEFINEDFORCE_H
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