open_toontown_panda3d/direct/src/plugin/p3dInstanceManager.cxx

256 lines
8.8 KiB
C++

// Filename: p3dInstanceManager.cxx
// Created by: drose (29May09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dInstanceManager.h"
#include "p3dInstance.h"
#include "p3dSession.h"
#include "p3dPython.h"
P3DInstanceManager *P3DInstanceManager::_global_ptr;
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::Constructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
P3DInstanceManager::
P3DInstanceManager() {
_unique_session_index = 0;
_current_python = NULL;
_request_seq = 0;
#ifdef _WIN32
_request_ready = CreateEvent(NULL, false, false, NULL);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::Destructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
P3DInstanceManager::
~P3DInstanceManager() {
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::initialize
// Access: Public
// Description: Called by the host at application startup, this
// receives the name of the DLL that contains this code
// (for patching purposes). It returns true if the DLL
// is successfully initialized, false if it should be
// immediately shut down and redownloaded.
////////////////////////////////////////////////////////////////////
bool P3DInstanceManager::
initialize(const string &config_xml, const string &dll_filename) {
_dll_filename = dll_filename;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::create_instance
// Access: Public
// Description: Returns a newly-allocated P3DInstance with the
// indicated startup information.
////////////////////////////////////////////////////////////////////
P3DInstance *P3DInstanceManager::
create_instance(P3D_request_ready_func *func,
const string &p3d_filename,
P3D_window_type window_type,
int win_x, int win_y,
int win_width, int win_height,
P3D_window_handle parent_window,
const P3D_token *tokens[], size_t tokens_size) {
P3DInstance *inst = new P3DInstance(func, p3d_filename,
window_type, win_x, win_y,
win_width, win_height, parent_window,
tokens, tokens_size);
_instances.insert(inst);
P3DSession *session;
Sessions::iterator si = _sessions.find(inst->get_session_key());
if (si == _sessions.end()) {
session = new P3DSession(inst);
bool inserted = _sessions.insert(Sessions::value_type(session->get_session_key(), session)).second;
assert(inserted);
} else {
session = (*si).second;
}
session->start_instance(inst);
return inst;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::finish_instance
// Access: Public
// Description: Terminates and removes a previously-returned
// instance.
////////////////////////////////////////////////////////////////////
void P3DInstanceManager::
finish_instance(P3DInstance *inst) {
Instances::iterator ii;
ii = _instances.find(inst);
assert(ii != _instances.end());
_instances.erase(ii);
Sessions::iterator si = _sessions.find(inst->get_session_key());
assert(si != _sessions.end());
P3DSession *session = (*si).second;
session->terminate_instance(inst);
// If that was the last instance in this session, terminate the
// session.
if (session->get_num_instances() == 0) {
_sessions.erase(session->get_session_key());
delete session;
}
delete inst;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::check_request
// Access: Public
// Description: If a request is currently pending on any instance,
// returns its pointer. Otherwise, returns NULL.
////////////////////////////////////////////////////////////////////
P3DInstance *P3DInstanceManager::
check_request() {
Instances::iterator ii;
for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
P3DInstance *inst = (*ii);
if (inst->has_request()) {
return inst;
}
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::wait_request
// Access: Public
// Description: Does not return until a request is pending on some
// instance, or until no instances remain. Use
// check_request to retrieve the pending request. Due
// to the possibility of race conditions, it is possible
// for this function to return when there is in fact no
// request pending (another thread may have extracted
// the request first).
////////////////////////////////////////////////////////////////////
void P3DInstanceManager::
wait_request() {
int seq = _request_seq;
while (true) {
if (_instances.empty()) {
return;
}
if (check_request() != (P3DInstance *)NULL) {
return;
}
// No pending requests; go to sleep.
if (seq == _request_seq) {
WaitForSingleObject(_request_ready, INFINITE);
}
seq = _request_seq;
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::start_python
// Access: Public
// Description: Returns a P3DPython object corresponding to the
// requested Python version. The P3DPython object is
// loaded into the current memory address space; because
// of Python version conflicts, only one version of
// Python may be resident at a given time. Thus,
// calling this will implicitly terminate any running
// instances that are currently using a different
// version of Python.
//
// This may return NULL if the Python interpreter cannot
// be successfully started for some reason.
////////////////////////////////////////////////////////////////////
P3DPython *P3DInstanceManager::
start_python(const string &python_version) {
if (_current_python != NULL && !_current_python->is_valid()) {
// The current python has gone bad.
delete _current_python;
_current_python = NULL;
}
if (_current_python != NULL && _current_python->get_python_version() != python_version) {
// The current python is the wrong version. We should kill it and
// all of the instances using it. TODO.
return NULL;
}
if (_current_python == NULL) {
_current_python = new P3DPython(python_version);
if (!_current_python->is_valid()) {
// Couldn't successfully start Python.
delete _current_python;
_current_python = NULL;
}
}
return _current_python;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_unique_session_index
// Access: Public
// Description: Returns a number used to uniquify the session_key for
// different instances. This number is guaranteed to be
// different at each call.
////////////////////////////////////////////////////////////////////
int P3DInstanceManager::
get_unique_session_index() {
++_unique_session_index;
return _unique_session_index;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::signal_request_ready
// Access: Public
// Description: May be called in any thread to indicate that a new
// P3D_request is available in some instance. This will
// wake up a sleeping wait_request() call, if any.
////////////////////////////////////////////////////////////////////
void P3DInstanceManager::
signal_request_ready() {
++_request_seq;
#ifdef _WIN32
SetEvent(_request_ready);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_global_ptr
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
P3DInstanceManager *P3DInstanceManager::
get_global_ptr() {
if (_global_ptr == NULL) {
_global_ptr = new P3DInstanceManager;
}
return _global_ptr;
}