| .. |
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Sources.pp
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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bufferContext.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContext.cxx
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContext.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContextChain.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContextChain.cxx
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContextChain.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferResidencyTracker.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferResidencyTracker.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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bufferResidencyTracker.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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config_gobj.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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config_gobj.h
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compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
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geom.I
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geom.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geom.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomCacheEntry.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomCacheEntry.cxx
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomCacheEntry.h
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomCacheManager.I
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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geomCacheManager.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomCacheManager.h
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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geomContext.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomContext.cxx
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
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geomContext.h
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomEnums.cxx
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomEnums.h
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pandadx7
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2005-10-31 20:09:29 +00:00 |
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geomLines.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomLines.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomLinestrips.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomLinestrips.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomMunger.I
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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geomMunger.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomMunger.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomPoints.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomPoints.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomPrimitive.I
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preserve current_thread instead of pipeline_stage in PipelineReader objects
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2006-04-20 18:38:41 +00:00 |
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geomPrimitive.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomPrimitive.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomTriangles.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomTriangles.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomTrifans.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomTrifans.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomTristrips.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomTristrips.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomVertexAnimationSpec.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexAnimationSpec.cxx
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexAnimationSpec.h
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexArrayData.I
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preserve current_thread instead of pipeline_stage in PipelineReader objects
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2006-04-20 18:38:41 +00:00 |
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geomVertexArrayData.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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geomVertexArrayData.h
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preserve current_thread instead of pipeline_stage in PipelineReader objects
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2006-04-20 18:38:41 +00:00 |
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geomVertexArrayFormat.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexArrayFormat.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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geomVertexArrayFormat.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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geomVertexColumn.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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geomVertexColumn.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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geomVertexColumn.h
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
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geomVertexData.I
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preserve current_thread instead of pipeline_stage in PipelineReader objects
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2006-04-20 18:38:41 +00:00 |
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geomVertexData.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomVertexData.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomVertexFormat.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexFormat.cxx
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fix animation under flattenStrong
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2006-04-12 23:49:01 +00:00 |
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geomVertexFormat.h
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improve ability of flattenStrong() to unify Geoms
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2006-03-27 02:37:31 +00:00 |
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geomVertexReader.I
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomVertexReader.cxx
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fix crash in sprite renderer
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2006-04-25 14:00:20 +00:00 |
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geomVertexReader.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomVertexRewriter.I
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default GeomVertexWriter/Reader constructors
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2006-01-13 00:20:46 +00:00 |
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geomVertexRewriter.cxx
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
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geomVertexRewriter.h
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
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geomVertexWriter.I
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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geomVertexWriter.cxx
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fix crash in sprite renderer
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2006-04-25 14:00:20 +00:00 |
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geomVertexWriter.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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gobj_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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gobj_composite1.cxx
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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gobj_composite2.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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indexBufferContext.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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indexBufferContext.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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indexBufferContext.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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internalName.I
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Added texture handling in shader code
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2005-10-05 01:09:32 +00:00 |
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internalName.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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internalName.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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lens.I
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tau on windows
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2006-04-14 03:18:36 +00:00 |
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lens.cxx
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set_min_fov()
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2006-03-22 22:45:36 +00:00 |
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lens.h
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set_min_fov()
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2006-03-22 22:45:36 +00:00 |
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material.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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material.cxx
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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material.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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materialPool.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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materialPool.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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materialPool.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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matrixLens.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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matrixLens.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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matrixLens.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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occlusionQueryContext.I
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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occlusionQueryContext.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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occlusionQueryContext.h
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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orthographicLens.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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orthographicLens.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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orthographicLens.h
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support point sprites in more cases, for instance under render2d and under a scale
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2005-05-25 12:27:42 +00:00 |
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perspectiveLens.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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perspectiveLens.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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perspectiveLens.h
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support point sprites in more cases, for instance under render2d and under a scale
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2005-05-25 12:27:42 +00:00 |
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preparedGraphicsObjects.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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preparedGraphicsObjects.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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preparedGraphicsObjects.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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queryContext.I
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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queryContext.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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queryContext.h
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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savedContext.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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savedContext.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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savedContext.h
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update comment
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2005-09-02 17:26:38 +00:00 |
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shaderContext.I
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New shader system
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2005-09-25 04:06:31 +00:00 |
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shaderContext.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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shaderContext.h
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More code for shader matrix computation
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2006-03-02 22:08:48 +00:00 |
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shaderExpansion.I
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New shader system
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2005-09-25 04:06:31 +00:00 |
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shaderExpansion.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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shaderExpansion.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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sliderTable.I
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pipeline animated blends, etc. better
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2006-02-16 21:14:55 +00:00 |
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sliderTable.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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sliderTable.h
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better pipelining
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2006-02-03 18:12:08 +00:00 |
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test_gobj.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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texture.I
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Parasite buffer inversion fix
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2006-04-12 02:54:21 +00:00 |
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texture.cxx
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fix keep_texture_ram
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2006-04-11 23:32:02 +00:00 |
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texture.h
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fix keep_texture_ram
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2006-04-11 23:32:02 +00:00 |
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textureContext.I
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move estimate_texture_memory() to Texture class
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2006-03-17 02:18:53 +00:00 |
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textureContext.cxx
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move estimate_texture_memory() to Texture class
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2006-03-17 02:18:53 +00:00 |
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textureContext.h
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move estimate_texture_memory() to Texture class
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2006-03-17 02:18:53 +00:00 |
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texturePool.I
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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texturePool.cxx
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add Texture::reload(), fix TexturePool::release_texture()
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2006-04-09 00:37:00 +00:00 |
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texturePool.h
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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textureStage.I
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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textureStage.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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textureStage.h
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store non-const InternalNames
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2005-09-25 15:21:08 +00:00 |
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transformBlend.I
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better pipelined animation (still needs work)
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2006-02-15 21:44:08 +00:00 |
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transformBlend.cxx
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better pipelined animation (still needs work)
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2006-02-15 21:44:08 +00:00 |
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transformBlend.h
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better pipelined animation (still needs work)
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2006-02-15 21:44:08 +00:00 |
|
transformBlendTable.I
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pipeline animated blends, etc. better
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2006-02-16 21:14:55 +00:00 |
|
transformBlendTable.cxx
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pipeline animated blends, etc. better
|
2006-02-16 21:14:55 +00:00 |
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transformBlendTable.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
|
transformTable.I
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pipeline animated blends, etc. better
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2006-02-16 21:14:55 +00:00 |
|
transformTable.cxx
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collect_vertex_data() should preserve animation
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2005-04-21 23:29:58 +00:00 |
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transformTable.h
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multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
userVertexSlider.I
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pipeline animated blends, etc. better
|
2006-02-16 21:14:55 +00:00 |
|
userVertexSlider.cxx
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qpgeom in bam files
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2005-04-08 23:27:55 +00:00 |
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userVertexSlider.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
|
userVertexTransform.I
|
pipeline animated blends, etc. better
|
2006-02-16 21:14:55 +00:00 |
|
userVertexTransform.cxx
|
qpgeom in bam files
|
2005-04-08 23:27:55 +00:00 |
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userVertexTransform.h
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
vertexBufferContext.I
|
better pstats tracking of texture/vbuffer memory
|
2006-03-16 21:26:56 +00:00 |
|
vertexBufferContext.cxx
|
ibuffers as well as vbuffers
|
2005-03-18 20:18:57 +00:00 |
|
vertexBufferContext.h
|
better pstats tracking of texture/vbuffer memory
|
2006-03-16 21:26:56 +00:00 |
|
vertexSlider.I
|
beginning morph animations
|
2005-03-28 22:24:04 +00:00 |
|
vertexSlider.cxx
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
vertexSlider.h
|
pipeline animated blends, etc. better
|
2006-02-16 21:14:55 +00:00 |
|
vertexTransform.I
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beginning vertex animation in qpgeom
|
2005-03-24 23:48:15 +00:00 |
|
vertexTransform.cxx
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
vertexTransform.h
|
better pipelining
|
2006-02-03 18:12:08 +00:00 |
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videoTexture.I
|
untabify
|
2006-01-13 18:38:07 +00:00 |
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videoTexture.cxx
|
explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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videoTexture.h
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Add include to make osx happy
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2006-03-14 20:36:49 +00:00 |