94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
// Filename: guiBehavior.h
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// Created by: cary (07Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUIBEHAVIOR_H__
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#define __GUIBEHAVIOR_H__
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#include "guiItem.h"
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class EXPCL_PANDA GuiBehavior : public GuiItem {
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protected:
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EventHandler* _eh;
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bool _behavior_running;
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INLINE GuiBehavior(void);
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PUBLISHED:
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class EXPCL_PANDA BehaviorFunctor : public TypedReferenceCount {
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public:
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virtual void doit(GuiBehavior*) = 0;
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PUBLISHED:
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BehaviorFunctor(void);
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virtual ~BehaviorFunctor(void);
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public:
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// type interface
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "GuiBehavior::BehaviorFunctor",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type(void) {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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PUBLISHED:
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GuiBehavior(const string&);
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virtual ~GuiBehavior(void);
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virtual void manage(GuiManager*, EventHandler&) = 0;
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virtual void manage(GuiManager*, EventHandler&, Node*) = 0;
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virtual void unmanage(void) = 0;
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virtual void start_behavior(void) = 0;
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virtual void stop_behavior(void) = 0;
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virtual void reset_behavior(void) = 0;
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virtual void output(ostream&) const = 0;
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public:
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// type interface
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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GuiItem::init_type();
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register_type(_type_handle, "GuiBehavior",
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GuiItem::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type(void) {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "guiBehavior.I"
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#endif /* __GUIBEHAVIOR_H__ */
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