256 lines
8.4 KiB
Plaintext
256 lines
8.4 KiB
Plaintext
// Filename: pointerTo.I
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// Created by: drose (10Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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PointerTo(To *ptr) : PointerToBase<T>(ptr) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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PointerTo(const PointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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~PointerTo() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Dereference operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To &PointerTo<T>::
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operator *() const {
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return *((To *)(this->_void_ptr));
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Member access operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To *PointerTo<T>::
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operator -> () const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Typecast operator
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// Access: Public
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// Description: We also have the typecast operator to automatically
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// convert PointerTo's to the required kind of actual
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// pointer. This introduces ambiguities which the
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// compiler will resolve one way or the other, but we
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// don't care which way it goes because either will be
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// correct.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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operator T * () const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::p
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// Access: Published
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// Description: Returns an ordinary pointer instead of a PointerTo.
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// Useful to work around compiler problems, particularly
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// for implicit upcasts.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To *PointerTo<T>::
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p() const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T> &PointerTo<T>::
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operator = (To *ptr) {
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reassign(ptr);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T> &PointerTo<T>::
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operator = (const PointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const TYPENAME ConstPointerTo<T>::To *ptr) :
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PointerToBase<T>((TYPENAME ConstPointerTo<T>::To *)ptr)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const PointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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~ConstPointerTo() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const ConstPointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Dereference operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To &ConstPointerTo<T>::
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operator *() const {
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return *((To *)(this->_void_ptr));
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Member access operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To *ConstPointerTo<T>::
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operator -> () const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Typecast operator
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// Access: Public
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// Description: We also have the typecast operator to automatically
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// convert ConstPointerTo's to the required kind of actual
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// pointer. This introduces ambiguities which the
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// compiler will resolve one way or the other, but we
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// don't care which way it goes because either will be
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// correct.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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operator const T * () const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::p
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// Access: Published
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// Description: Returns an ordinary pointer instead of a ConstPointerTo.
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// Useful to work around compiler problems, particularly
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// for implicit upcasts.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To *ConstPointerTo<T>::
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p() const {
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return (To *)(this->_void_ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const To *ptr) {
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reassign((To *)ptr);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const PointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const ConstPointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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