135 lines
3.7 KiB
Objective-C
135 lines
3.7 KiB
Objective-C
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cocoaGraphicsWindow.h
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* @author rdb
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* @date 2012-05-14
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*/
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#ifndef COCOAGRAPHICSWINDOW_H
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#define COCOAGRAPHICSWINDOW_H
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#include "pandabase.h"
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#include "cocoaGraphicsPipe.h"
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#include "graphicsWindow.h"
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#import <AppKit/NSEvent.h>
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#import <AppKit/NSView.h>
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#import <AppKit/NSWindow.h>
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#import <CoreVideo/CoreVideo.h>
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/**
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* An interface to the Cocoa system for managing OpenGL windows under Mac OS
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* X.
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*/
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class CocoaGraphicsWindow : public GraphicsWindow {
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public:
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CocoaGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual ~CocoaGraphicsWindow();
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virtual bool move_pointer(int device, int x, int y);
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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virtual void end_flip();
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virtual void process_events();
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virtual void set_properties_now(WindowProperties &properties);
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void handle_move_event();
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void handle_resize_event();
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void handle_minimize_event(bool minimized);
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void handle_foreground_event(bool foreground);
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bool handle_close_request();
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void handle_close_event();
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void handle_key_event(NSEvent *event);
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void handle_mouse_button_event(int button, bool down);
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void handle_mouse_moved_event(bool in_window, double x, double y, bool absolute);
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void handle_wheel_event(double x, double y);
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virtual ButtonMap *get_keyboard_map() const;
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INLINE NSWindow *get_nswindow() const;
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INLINE NSView *get_nsview() const;
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protected:
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virtual void close_window();
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virtual bool open_window();
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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CGDisplayModeRef find_display_mode(int width, int height);
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bool do_switch_fullscreen(CGDisplayModeRef mode);
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#else
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CFDictionaryRef find_display_mode(int width, int height);
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bool do_switch_fullscreen(CFDictionaryRef mode);
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#endif
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virtual void mouse_mode_absolute();
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virtual void mouse_mode_relative();
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private:
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NSImage *load_image(const Filename &filename);
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void handle_modifier(NSUInteger modifierFlags, NSUInteger mask, ButtonHandle button);
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ButtonHandle map_key(unsigned short c) const;
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ButtonHandle map_raw_key(unsigned short keycode) const;
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private:
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NSWindow *_window;
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NSView *_view;
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NSUInteger _modifier_keys;
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UInt32 _dead_key_state;
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CGDirectDisplayID _display;
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PT(GraphicsWindowInputDevice) _input;
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bool _mouse_hidden;
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bool _context_needs_update;
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bool _vsync_enabled = false;
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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CGDisplayModeRef _fullscreen_mode;
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CGDisplayModeRef _windowed_mode;
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#else
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CFDictionaryRef _fullscreen_mode;
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CFDictionaryRef _windowed_mode;
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#endif
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typedef pmap<Filename, NSImage*> IconImages;
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IconImages _images;
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public:
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// Just so CocoaPandaView can access it.
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NSCursor *_cursor;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsWindow::init_type();
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register_type(_type_handle, "CocoaGraphicsWindow",
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GraphicsWindow::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "cocoaGraphicsWindow.I"
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#endif
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