33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
// Filename: cast_to_float.h
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// Created by: drose (24May00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CAST_TO_FLOAT_H
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#define CAST_TO_FLOAT_H
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#include "luse.h"
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// The functions in this file are primarily for the benefit of a
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// higher-level language that can't take advantage of the LCAST macro.
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// These are a number of functions that convert our various math
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// objects between floats and doubles.
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INLINE LVecBase2<float> cast_to_float(const LVecBase2<double> &source);
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INLINE LVecBase3<float> cast_to_float(const LVecBase3<double> &source);
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INLINE LVecBase4<float> cast_to_float(const LVecBase4<double> &source);
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INLINE LVector2<float> cast_to_float(const LVector2<double> &source);
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INLINE LVector3<float> cast_to_float(const LVector3<double> &source);
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INLINE LVector4<float> cast_to_float(const LVector4<double> &source);
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INLINE LPoint2<float> cast_to_float(const LPoint2<double> &source);
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INLINE LPoint3<float> cast_to_float(const LPoint3<double> &source);
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INLINE LPoint4<float> cast_to_float(const LPoint4<double> &source);
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INLINE LMatrix3<float> cast_to_float(const LMatrix3<double> &source);
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INLINE LMatrix4<float> cast_to_float(const LMatrix4<double> &source);
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#include "cast_to_float.I"
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#endif
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