open_toontown_panda3d/panda/src/linmath/lvector2.h

70 lines
2.0 KiB
C++

// Filename: lvector2.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef LVECTOR2_H
#define LVECTOR2_H
#include <pandabase.h>
#include "lvecBase2.h"
////////////////////////////////////////////////////////////////////
// Class : LVector2
// Description : This is a two-component vector offset.
////////////////////////////////////////////////////////////////////
template<class NumType>
class LVector2 : public LVecBase2<NumType> {
public:
INLINE LVector2();
INLINE LVector2(const LVecBase2<NumType> &copy);
INLINE LVector2<NumType> &operator = (const LVecBase2<NumType> &copy);
INLINE LVector2<NumType> &operator = (NumType fill_value);
INLINE LVector2(NumType fill_value);
INLINE LVector2(NumType x, NumType y);
INLINE static LVector2<NumType> zero();
INLINE static LVector2<NumType> unit_x();
INLINE static LVector2<NumType> unit_y();
INLINE LVector2<NumType> operator - () const;
INLINE LVecBase2<NumType>
operator + (const LVecBase2<NumType> &other) const;
INLINE LVector2<NumType>
operator + (const LVector2<NumType> &other) const;
INLINE LVecBase2<NumType>
operator - (const LVecBase2<NumType> &other) const;
INLINE LVector2<NumType>
operator - (const LVector2<NumType> &other) const;
INLINE NumType length() const;
INLINE NumType length_squared() const;
INLINE bool normalize();
INLINE LVector2<NumType> operator * (NumType scalar) const;
INLINE LVector2<NumType> operator / (NumType scalar) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
// Cast to a different numeric type
template<class NumType, class NumType2>
INLINE LVector2<NumType2>
lcast_to(NumType2 *type, const LVector2<NumType> &source);
#include "lvector2.I"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, LVector2<float>)
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, LVector2<double>)
#endif