open_toontown_panda3d/panda/src/egg2pg/computedVerticesMaker.h

175 lines
5.0 KiB
C++

// Filename: computedVerticesMaker.h
// Created by: drose (01Mar99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef COMPUTEDVERTICESMAKER_H
#define COMPUTEDVERTICESMAKER_H
#include "pandabase.h"
#include "computedVerticesMakerEntity.h"
#include "computedVerticesMorph.h"
#include "pointerToArray.h"
#include "luse.h"
#include "typedef.h"
#include "eggMorphList.h"
#include "pta_Vertexf.h"
#include "pta_Normalf.h"
#include "pta_Colorf.h"
#include "pta_TexCoordf.h"
#include "pset.h"
#include "pmap.h"
class ComputedVertices;
class CharacterMaker;
class EggNode;
class EggVertex;
class InternalName;
///////////////////////////////////////////////////////////////////
// Class : ComputedVerticesMaker
// Description : An object to collect together all the vertices of a
// character, indicate what the transform space of each
// vertex is (which may be a soft-skinned combination of
// one or more joints), and identify which vertices may
// be shared together.
//
// Generally, you use a ComputedVerticesMaker by first
// defining a transform space via begin_new_space(),
// repeated calls to add_joint() (or
// add_vertex_joints()), and then mark_space(). Having
// done that, you can then add any number of vertices to
// the space via add_vertex(), add_normal(), etc., and
// it will return an index number for each vertex,
// collapsing duplicate vertices together properly.
// When you are ready to define a new space, simply
// repeat the process from begin_new_space().
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG ComputedVerticesMaker {
public:
ComputedVerticesMaker();
void begin_new_space();
void add_joint(EggNode *joint, double membership);
void add_vertex_joints(EggVertex *vertex, EggNode *object);
void mark_space();
int add_vertex(const Vertexd &vertex, const EggMorphVertexList &morphs,
const LMatrix4d &transform);
int add_normal(const Normald &normal, const EggMorphNormalList &morphs,
const LMatrix4d &transform);
int add_texcoord(const InternalName *name,
const TexCoordd &texcoord,
const EggMorphTexCoordList &morphs,
const LMatrix3d &transform);
int add_color(const Colorf &color, const EggMorphColorList &morphs);
ComputedVertices *make_computed_vertices(Character *character,
CharacterMaker &char_maker);
void write(ostream &out) const;
public:
PTA_Vertexf _coords;
PTA_Normalf _norms;
PTA_Colorf _colors;
typedef pmap<const InternalName *, PTA_TexCoordf> TexCoords;
TexCoords _texcoords;
protected:
typedef pmap<int, LVector3f> VertexMorphList;
typedef pmap<int, LVector3f> NormalMorphList;
typedef pmap<int, LVector2f> TexCoordMorphList;
typedef pmap<int, LVector4f> ColorMorphList;
typedef pmap<const InternalName *, TexCoordMorphList> TexCoordMorphMap;
class MorphList {
public:
VertexMorphList _vmorphs;
NormalMorphList _nmorphs;
ColorMorphList _cmorphs;
TexCoordMorphMap _tmorphs;
};
typedef pmap<string, MorphList> Morphs;
Morphs _morphs;
typedef pset<int> Vertices;
Vertices _cindex;
class TexCoordDef {
public:
Vertices _tindex;
ComputedVerticesMakerTexCoordMap _tmap;
};
typedef pmap<const InternalName *, TexCoordDef> TexCoordDefMap;
TexCoordDefMap _tdefmap;
ComputedVerticesMakerColorMap _cmap;
#ifdef WIN32_VC
public:
#endif
class JointWeights: public pmap<EggNode *, double> {
public:
bool operator < (const JointWeights &other) const;
void normalize_weights();
void output(ostream &out) const;
};
protected:
class VertexCollection {
public:
Vertices _vindex;
Vertices _nindex;
ComputedVerticesMakerVertexMap _vmap;
ComputedVerticesMakerNormalMap _nmap;
};
typedef pmap<JointWeights, VertexCollection> TransformSpaces;
TransformSpaces _transforms;
class VertexTransform {
public:
EggNode *_joint;
float _effect;
};
JointWeights _current_jw;
VertexCollection *_current_vc;
friend inline ostream &operator << (ostream &, const JointWeights &);
};
inline ostream &
operator << (ostream &out, const ComputedVerticesMaker::JointWeights &jw) {
jw.output(out);
return out;
}
#include "computedVerticesMaker.I"
#endif