open_toontown_panda3d/pandatool/src/pandatoolbase/animationConvert.h

47 lines
1.7 KiB
C

// Filename: animationConvert.h
// Created by: drose (21Jan03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMATIONCONVERT_H
#define ANIMATIONCONVERT_H
#include "pandatoolbase.h"
////////////////////////////////////////////////////////////////////
// Enum : AnimationConvert
// Description : This enumerated type lists the methods by which
// animation from an animation package might be
// represented in egg format.
////////////////////////////////////////////////////////////////////
enum AnimationConvert {
AC_invalid, // Never use this.
AC_none, // No animation: static geometry only.
AC_pose, // Pose to one frame, then get static geometry.
AC_flip, // A flip (sequence) of static geometry models.
AC_strobe, // All frames of a flip visible at the same time.
AC_model, // A character model, with joints.
AC_chan, // Animation tables for the above model.
AC_both, // A character model and tables in the same file.
};
string format_animation_convert(AnimationConvert unit);
ostream &operator << (ostream &out, AnimationConvert unit);
AnimationConvert string_animation_convert(const string &str);
#endif