187 lines
6.5 KiB
C++
187 lines
6.5 KiB
C++
// Filename: geomMunger.h
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// Created by: drose (10Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GEOMMUNGER_H
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#define GEOMMUNGER_H
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#include "pandabase.h"
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#include "typedReferenceCount.h"
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#include "geomVertexAnimationSpec.h"
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#include "geomVertexFormat.h"
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#include "geomVertexData.h"
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#include "geomCacheEntry.h"
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#include "indirectCompareTo.h"
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#include "pStatCollector.h"
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#include "pmutex.h"
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#include "pointerTo.h"
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#include "pmap.h"
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#include "pset.h"
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class GraphicsStateGuardianBase;
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class RenderState;
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class Geom;
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////////////////////////////////////////////////////////////////////
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// Class : GeomMunger
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// Description : Objects of this class are used to convert vertex data
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// from a Geom into a format suitable for passing to the
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// rendering backend. Typically, the rendering backend
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// will create a specialization of this class to handle
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// its particular needs (e.g. DXGeomMunger). This class
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// is necessary because DirectX and OpenGL have somewhat
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// different requirements for vertex format.
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//
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// This also performs runtime application of state
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// changes to the vertex data; for instance, by scaling
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// all of the color values in response to a
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// ColorScaleAttrib.
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//
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// A GeomMunger must be registered before it can be
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// used, and once registered, the object is constant and
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// cannot be changed. All registered GeomMungers that
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// perform the same operation will have the same
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// pointer.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA GeomMunger : public TypedReferenceCount, public GeomEnums {
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public:
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GeomMunger(GraphicsStateGuardianBase *gsg);
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GeomMunger(const GeomMunger ©);
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void operator = (const GeomMunger ©);
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virtual ~GeomMunger();
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INLINE GraphicsStateGuardianBase *get_gsg() const;
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INLINE bool is_registered() const;
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INLINE static PT(GeomMunger) register_munger(GeomMunger *munger, Thread *current_thread);
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INLINE static void unregister_mungers_for_gsg(GraphicsStateGuardianBase *gsg);
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INLINE CPT(GeomVertexFormat) munge_format(const GeomVertexFormat *format,
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const GeomVertexAnimationSpec &animation) const;
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INLINE CPT(GeomVertexData) munge_data(const GeomVertexData *data) const;
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void remove_data(const GeomVertexData *data);
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void munge_geom(CPT(Geom) &geom, CPT(GeomVertexData) &data,
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Thread *current_thread);
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INLINE CPT(GeomVertexFormat) premunge_format(const GeomVertexFormat *format) const;
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INLINE CPT(GeomVertexData) premunge_data(const GeomVertexData *data) const;
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INLINE void premunge_geom(CPT(Geom) &geom, CPT(GeomVertexData) &data) const;
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public:
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INLINE int compare_to(const GeomMunger &other) const;
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INLINE int geom_compare_to(const GeomMunger &other) const;
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protected:
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INLINE void unregister_myself();
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CPT(GeomVertexFormat) do_munge_format(const GeomVertexFormat *format,
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const GeomVertexAnimationSpec &animation);
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virtual CPT(GeomVertexFormat) munge_format_impl(const GeomVertexFormat *orig,
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const GeomVertexAnimationSpec &animation);
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virtual CPT(GeomVertexData) munge_data_impl(const GeomVertexData *data);
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virtual bool munge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data,
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Thread *current_thread);
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CPT(GeomVertexFormat) do_premunge_format(const GeomVertexFormat *format);
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virtual CPT(GeomVertexFormat) premunge_format_impl(const GeomVertexFormat *orig);
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virtual CPT(GeomVertexData) premunge_data_impl(const GeomVertexData *data);
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virtual bool premunge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data);
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virtual int compare_to_impl(const GeomMunger *other) const;
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virtual int geom_compare_to_impl(const GeomMunger *other) const;
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private:
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class Registry;
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INLINE static Registry *get_registry();
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static void make_registry();
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void do_register(Thread *current_thread);
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void do_unregister();
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private:
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class CacheEntry : public GeomCacheEntry {
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public:
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virtual void output(ostream &out) const;
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PT(GeomMunger) _munger;
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};
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typedef pmap<CPT(GeomVertexFormat), CPT(GeomVertexFormat) > Formats;
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typedef pmap<GeomVertexAnimationSpec, Formats> FormatsByAnimation;
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FormatsByAnimation _formats_by_animation;
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Formats _premunge_formats;
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// This mutex protects the above.
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Mutex _formats_lock;
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GraphicsStateGuardianBase *_gsg;
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bool _is_registered;
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typedef pset<GeomMunger *, IndirectCompareTo<GeomMunger> > Mungers;
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class EXPCL_PANDA Registry {
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public:
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Registry();
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PT(GeomMunger) register_munger(GeomMunger *munger, Thread *current_thread);
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void unregister_munger(GeomMunger *munger);
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void unregister_mungers_for_gsg(GraphicsStateGuardianBase *gsg);
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Mungers _mungers;
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Mutex _registry_lock;
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};
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// We store the iterator into the above registry, while we are
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// registered. This makes it easier to remove our own entry,
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// especially when the destructor is called. Since it's a virtual
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// destructor, we can't reliably look up our pointer in the map once
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// we have reached the base class destructor (since the object has
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// changed types by then, and the sorting in the map depends partly
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// on type).
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Mungers::iterator _registered_key;
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static Registry *_registry;
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static PStatCollector _munge_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "GeomMunger",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class Geom;
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};
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#include "geomMunger.I"
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#endif
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