open_toontown_panda3d/panda/src/gobj/geomMunger.h

187 lines
6.5 KiB
C++

// Filename: geomMunger.h
// Created by: drose (10Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GEOMMUNGER_H
#define GEOMMUNGER_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "geomVertexAnimationSpec.h"
#include "geomVertexFormat.h"
#include "geomVertexData.h"
#include "geomCacheEntry.h"
#include "indirectCompareTo.h"
#include "pStatCollector.h"
#include "pmutex.h"
#include "pointerTo.h"
#include "pmap.h"
#include "pset.h"
class GraphicsStateGuardianBase;
class RenderState;
class Geom;
////////////////////////////////////////////////////////////////////
// Class : GeomMunger
// Description : Objects of this class are used to convert vertex data
// from a Geom into a format suitable for passing to the
// rendering backend. Typically, the rendering backend
// will create a specialization of this class to handle
// its particular needs (e.g. DXGeomMunger). This class
// is necessary because DirectX and OpenGL have somewhat
// different requirements for vertex format.
//
// This also performs runtime application of state
// changes to the vertex data; for instance, by scaling
// all of the color values in response to a
// ColorScaleAttrib.
//
// A GeomMunger must be registered before it can be
// used, and once registered, the object is constant and
// cannot be changed. All registered GeomMungers that
// perform the same operation will have the same
// pointer.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GeomMunger : public TypedReferenceCount, public GeomEnums {
public:
GeomMunger(GraphicsStateGuardianBase *gsg);
GeomMunger(const GeomMunger &copy);
void operator = (const GeomMunger &copy);
virtual ~GeomMunger();
INLINE GraphicsStateGuardianBase *get_gsg() const;
INLINE bool is_registered() const;
INLINE static PT(GeomMunger) register_munger(GeomMunger *munger, Thread *current_thread);
INLINE static void unregister_mungers_for_gsg(GraphicsStateGuardianBase *gsg);
INLINE CPT(GeomVertexFormat) munge_format(const GeomVertexFormat *format,
const GeomVertexAnimationSpec &animation) const;
INLINE CPT(GeomVertexData) munge_data(const GeomVertexData *data) const;
void remove_data(const GeomVertexData *data);
void munge_geom(CPT(Geom) &geom, CPT(GeomVertexData) &data,
Thread *current_thread);
INLINE CPT(GeomVertexFormat) premunge_format(const GeomVertexFormat *format) const;
INLINE CPT(GeomVertexData) premunge_data(const GeomVertexData *data) const;
INLINE void premunge_geom(CPT(Geom) &geom, CPT(GeomVertexData) &data) const;
public:
INLINE int compare_to(const GeomMunger &other) const;
INLINE int geom_compare_to(const GeomMunger &other) const;
protected:
INLINE void unregister_myself();
CPT(GeomVertexFormat) do_munge_format(const GeomVertexFormat *format,
const GeomVertexAnimationSpec &animation);
virtual CPT(GeomVertexFormat) munge_format_impl(const GeomVertexFormat *orig,
const GeomVertexAnimationSpec &animation);
virtual CPT(GeomVertexData) munge_data_impl(const GeomVertexData *data);
virtual bool munge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data,
Thread *current_thread);
CPT(GeomVertexFormat) do_premunge_format(const GeomVertexFormat *format);
virtual CPT(GeomVertexFormat) premunge_format_impl(const GeomVertexFormat *orig);
virtual CPT(GeomVertexData) premunge_data_impl(const GeomVertexData *data);
virtual bool premunge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data);
virtual int compare_to_impl(const GeomMunger *other) const;
virtual int geom_compare_to_impl(const GeomMunger *other) const;
private:
class Registry;
INLINE static Registry *get_registry();
static void make_registry();
void do_register(Thread *current_thread);
void do_unregister();
private:
class CacheEntry : public GeomCacheEntry {
public:
virtual void output(ostream &out) const;
PT(GeomMunger) _munger;
};
typedef pmap<CPT(GeomVertexFormat), CPT(GeomVertexFormat) > Formats;
typedef pmap<GeomVertexAnimationSpec, Formats> FormatsByAnimation;
FormatsByAnimation _formats_by_animation;
Formats _premunge_formats;
// This mutex protects the above.
Mutex _formats_lock;
GraphicsStateGuardianBase *_gsg;
bool _is_registered;
typedef pset<GeomMunger *, IndirectCompareTo<GeomMunger> > Mungers;
class EXPCL_PANDA Registry {
public:
Registry();
PT(GeomMunger) register_munger(GeomMunger *munger, Thread *current_thread);
void unregister_munger(GeomMunger *munger);
void unregister_mungers_for_gsg(GraphicsStateGuardianBase *gsg);
Mungers _mungers;
Mutex _registry_lock;
};
// We store the iterator into the above registry, while we are
// registered. This makes it easier to remove our own entry,
// especially when the destructor is called. Since it's a virtual
// destructor, we can't reliably look up our pointer in the map once
// we have reached the base class destructor (since the object has
// changed types by then, and the sorting in the map depends partly
// on type).
Mungers::iterator _registered_key;
static Registry *_registry;
static PStatCollector _munge_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "GeomMunger",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class Geom;
};
#include "geomMunger.I"
#endif