open_toontown_panda3d/panda/src/skel/basicSkel.h

54 lines
1.6 KiB
C++

// Filename: basicSkel.h
// Created by: jyelon (31Jan07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BASICSKEL_H
#define BASICSKEL_H
#include "pandabase.h"
////////////////////////////////////////////////////////////////////
// Class : BasicSkel
// Description : This is the most basic of the skeleton classes.
// It stores an integer, and will return it on request.
//
// The skeleton classes are intended to help you learn
// how to add C++ classes to panda. See also the manual,
// "Adding C++ Classes to Panda."
////////////////////////////////////////////////////////////////////
class EXPCL_PANDASKEL BasicSkel {
PUBLISHED:
INLINE BasicSkel();
INLINE ~BasicSkel();
// These inline functions allow you to get and set _value.
INLINE void set_value(int n);
INLINE int get_value();
// These do the same thing as the functions above.
void set_value_alt(int n);
int get_value_alt();
private:
int _value;
};
#include "basicSkel.I"
#endif