This is done by collecting bounding volumes for each camera in a scene, and then only rendering a shadow camera if at least one of those bounding volumes overlaps with the shadow camera bounding volume. Closes #560 |
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| .. | ||
| metalibs | ||
| src | ||
This is done by collecting bounding volumes for each camera in a scene, and then only rendering a shadow camera if at least one of those bounding volumes overlaps with the shadow camera bounding volume. Closes #560 |
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|---|---|---|
| .. | ||
| metalibs | ||
| src | ||
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