open_toontown_panda3d/panda/src/display/graphicsWindow.I

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// Filename: graphicsWindow.I
// Created by: frang (07Mar99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindow::is_closed
// Access: Published
// Description: Returns true if the window has not yet been opened,
// or has been fully closed, false if it is open. The
// window is not opened immediately after
// GraphicsEngine::make_window() is called; nor is it
// closed immediately after
// GraphicsEngine::remove_window() is called. Either
// operation may take a frame or two.
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindow::
is_closed() const {
return !_properties.get_open();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindow::is_fullscreen
// Access: Published
// Description: Returns true if the window has been opened as a
// fullscreen window, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindow::
is_fullscreen() const {
return _properties.get_fullscreen();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindow::set_unexposed_draw
// Access: Published
// Description: If this flag is false, the window is redrawn only
// after it has received a recent "unexpose" or "draw"
// event from the underlying windowing systme. If this
// flag is true, the window is redrawn every frame
// regardless. Setting this false may prevent the
// window from redrawing unnecessarily when it is
// hidden, and may play nicer with other windows on the
// desktop, but may adversely affect frame rate even
// when the window is fully visible; setting it true will
// ensure that the window contents are always current.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindow::
set_unexposed_draw(bool unexposed_draw) {
_unexposed_draw = unexposed_draw;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindow::get_unexposed_draw
// Access: Published
// Description: See set_unexposed_draw().
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindow::
get_unexposed_draw() const {
return _unexposed_draw;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindow::get_window_handle
// Access: Published
// Description: Returns the WindowHandle corresponding to this window
// on the desktop. This is mainly useful for
// communicating with external libraries. Use
// window_handle->get_os_handle()->get_handle(), or
// window_handle->get_string_handle(), to get the actual
// OS-specific window handle object, whatever type that
// might be.
////////////////////////////////////////////////////////////////////
INLINE WindowHandle *GraphicsWindow::
get_window_handle() const {
return _window_handle;
}