89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
// Filename: graphicsWindow.I
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// Created by: frang (07Mar99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindow::is_closed
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// Access: Published
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// Description: Returns true if the window has not yet been opened,
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// or has been fully closed, false if it is open. The
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// window is not opened immediately after
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// GraphicsEngine::make_window() is called; nor is it
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// closed immediately after
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// GraphicsEngine::remove_window() is called. Either
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// operation may take a frame or two.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindow::
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is_closed() const {
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return !_properties.get_open();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindow::is_fullscreen
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// Access: Published
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// Description: Returns true if the window has been opened as a
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// fullscreen window, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindow::
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is_fullscreen() const {
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return _properties.get_fullscreen();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindow::set_unexposed_draw
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// Access: Published
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// Description: If this flag is false, the window is redrawn only
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// after it has received a recent "unexpose" or "draw"
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// event from the underlying windowing systme. If this
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// flag is true, the window is redrawn every frame
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// regardless. Setting this false may prevent the
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// window from redrawing unnecessarily when it is
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// hidden, and may play nicer with other windows on the
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// desktop, but may adversely affect frame rate even
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// when the window is fully visible; setting it true will
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// ensure that the window contents are always current.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindow::
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set_unexposed_draw(bool unexposed_draw) {
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_unexposed_draw = unexposed_draw;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindow::get_unexposed_draw
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// Access: Published
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// Description: See set_unexposed_draw().
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindow::
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get_unexposed_draw() const {
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return _unexposed_draw;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindow::get_window_handle
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// Access: Published
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// Description: Returns the WindowHandle corresponding to this window
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// on the desktop. This is mainly useful for
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// communicating with external libraries. Use
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// window_handle->get_os_handle()->get_handle(), or
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// window_handle->get_string_handle(), to get the actual
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// OS-specific window handle object, whatever type that
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// might be.
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////////////////////////////////////////////////////////////////////
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INLINE WindowHandle *GraphicsWindow::
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get_window_handle() const {
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return _window_handle;
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}
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