open_toontown_panda3d/panda/src/chan/movingPartMatrix.h

87 lines
2.4 KiB
C++

// Filename: movingPartMatrix.h
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MOVINGPARTMATRIX_H
#define MOVINGPARTMATRIX_H
#include "pandabase.h"
#include "movingPart.h"
#include "animChannel.h"
#include "animChannelFixed.h"
#include "cmath.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, MovingPart<ACMatrixSwitchType>);
////////////////////////////////////////////////////////////////////
// Class : MovingPartMatrix
// Description : This is a particular kind of MovingPart that accepts
// a matrix each frame.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAN MovingPartMatrix : public MovingPart<ACMatrixSwitchType> {
protected:
INLINE MovingPartMatrix(const MovingPartMatrix &copy);
public:
INLINE MovingPartMatrix(PartGroup *parent, const string &name,
const LMatrix4f &default_value);
virtual ~MovingPartMatrix();
virtual AnimChannelBase *make_default_channel() const;
virtual void get_blend_value(const PartBundle *root);
virtual bool apply_freeze_matrix(const LVecBase3f &pos, const LVecBase3f &hpr, const LVecBase3f &scale);
virtual bool apply_control(PandaNode *node);
protected:
INLINE MovingPartMatrix();
public:
static void register_with_read_factory();
static TypedWritable *make_MovingPartMatrix(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
MovingPart<ACMatrixSwitchType>::init_type();
AnimChannelFixed<ACMatrixSwitchType>::init_type();
register_type(_type_handle, "MovingPartMatrix",
MovingPart<ACMatrixSwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "movingPartMatrix.I"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma interface
#endif
#endif