40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Filename: lvecBase3_src.cxx
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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TypeHandle FLOATNAME(LVecBase3)::_type_handle;
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_zero =
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FLOATNAME(LVecBase3)(0.0f, 0.0f, 0.0f);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_x =
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FLOATNAME(LVecBase3)(1.0f, 0.0f, 0.0f);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_y =
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FLOATNAME(LVecBase3)(0.0f, 1.0f, 0.0f);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
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FLOATNAME(LVecBase3)(0.0f, 0.0f, 1.0f);
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase3::init_type
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LVecBase3)::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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// Format a string to describe the type.
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string name = "LVecBase3";
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name += FLOATTOKEN;
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register_type(_type_handle, name);
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}
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}
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