96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
// Filename: lvector3_src.h
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// Created by: drose (24Sep99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LVector3
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// Description : This is a three-component vector distance (as opposed
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// to a three-component point, which represents a
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// particular point in space). Some of the methods are
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// slightly different between LPoint3 and LVector3; in
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// particular, subtraction of two points yields a
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// vector, while addition of a vector and a point yields
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// a point.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_LINMATH FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LVector3)();
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INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©);
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INLINE_LINMATH FLOATNAME(LVector3) &operator = (const FLOATNAME(LVecBase3) ©);
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INLINE_LINMATH FLOATNAME(LVector3) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
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INLINE_LINMATH static const FLOATNAME(LVector3) &zero();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z();
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INLINE_LINMATH FLOATNAME(LVector2) get_xy() const;
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INLINE_LINMATH FLOATNAME(LVector2) get_xz() const;
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INLINE_LINMATH FLOATNAME(LVector2) get_yz() const;
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INLINE_LINMATH FLOATNAME(LVector3) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector3) &other,
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const FLOATNAME(LVector3) &ref) const;
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INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector3) &other,
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const FLOATNAME(LVector3) &ref) const;
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INLINE_LINMATH FLOATTYPE relative_angle_rad(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE relative_angle_deg(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const;
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// Some special named constructors for LVector3.
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INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default);
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// INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
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INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right,
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FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default);
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#ifdef HAVE_PYTHON
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INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const;
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#endif
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lvector3_src.I"
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