70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Filename: lightTransition.h
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// Created by: mike (19Jan99)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LIGHTTRANSITION_H
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#define LIGHTTRANSITION_H
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#include <pandabase.h>
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#include "light.h"
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#include "pt_Light.h"
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#include "lightNameClass.h"
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#include <multiTransition.h>
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#include <pointerTo.h>
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// We need to define this temporary macro so we can pass a parameter
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// containing a comma through the macro.
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#define MULTITRANSITION_LIGHT MultiTransition<PT_Light, LightNameClass>
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EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, MULTITRANSITION_LIGHT);
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////////////////////////////////////////////////////////////////////
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// Class : LightTransition
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// Description : The LightTransition allows specifying the set of
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// lights that affect the geometry in the scene graph.
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// If the set of lights is empty (e.g. under a
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// LightTransition::all_off() transition), then lighting
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// is disabled; otherwise, lighting is enabled with the
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// indicated lights in effect.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA LightTransition : public MultiTransition<PT_Light, LightNameClass> {
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public:
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INLINE LightTransition();
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INLINE static LightTransition all_off();
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virtual NodeTransition *make_copy() const;
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virtual NodeAttribute *make_attrib() const;
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virtual NodeTransition *make_identity() const;
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protected:
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virtual void output_property(ostream &out, const PT_Light &prop) const;
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virtual void write_property(ostream &out, const PT_Light &prop,
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int indent_level) const;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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MultiTransition<PT_Light, LightNameClass>::init_type();
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register_type(_type_handle, "LightTransition",
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MultiTransition<PT_Light, LightNameClass>::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class LightAttribute;
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};
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#include "lightTransition.I"
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#endif
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