open_toontown_panda3d/panda
rdb 78425b245e pgraph: fix shadow buffer leak when light passed via shader input
This is an extension of the fix in 9a40febdb9, but that only applied when the light was passed to the shader via LightAttrib, and not via shader inputs.

ParamNodePath is not the ideal place to put this, but it's convenient (and probably more efficient than putting it into ShaderAttrib).
2019-02-19 21:53:31 +01:00
..
metalibs Remove old Carbon-based OS X graphics back-end 2019-01-09 18:27:57 -05:00
src pgraph: fix shadow buffer leak when light passed via shader input 2019-02-19 21:53:31 +01:00