open_toontown_panda3d/panda/src/gobj/transformBlend.I

341 lines
12 KiB
Plaintext

// Filename: transformBlend.I
// Created by: drose (24Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend() {
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend(const VertexTransform *transform0, float) {
add_transform(transform0, 1.0f);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend(const VertexTransform *transform0, float weight0,
const VertexTransform *transform1, float weight1) {
add_transform(transform0, weight0);
add_transform(transform1, weight1);
normalize_weights();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend(const VertexTransform *transform0, float weight0,
const VertexTransform *transform1, float weight1,
const VertexTransform *transform2, float weight2) {
add_transform(transform0, weight0);
add_transform(transform1, weight1);
add_transform(transform2, weight2);
normalize_weights();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend(const VertexTransform *transform0, float weight0,
const VertexTransform *transform1, float weight1,
const VertexTransform *transform2, float weight2,
const VertexTransform *transform3, float weight3) {
add_transform(transform0, weight0);
add_transform(transform1, weight1);
add_transform(transform2, weight2);
add_transform(transform3, weight3);
normalize_weights();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
TransformBlend(const TransformBlend &copy) :
_entries(copy._entries)
{
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
operator = (const TransformBlend &copy) {
_entries = copy._entries;
Thread *current_thread = Thread::get_current_thread();
clear_result(current_thread);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::
~TransformBlend() {
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::operator <
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TransformBlend::
operator < (const TransformBlend &other) const {
return compare_to(other) < 0;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::operator ==
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TransformBlend::
operator == (const TransformBlend &other) const {
return compare_to(other) == 0;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::operator !=
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TransformBlend::
operator != (const TransformBlend &other) const {
return compare_to(other) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::get_num_transforms
// Access: Published
// Description: Returns the number of transforms stored in the blend
// object.
////////////////////////////////////////////////////////////////////
INLINE int TransformBlend::
get_num_transforms() const {
return _entries.size();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::get_transform
// Access: Published
// Description: Returns the nth transform stored in the blend
// object.
////////////////////////////////////////////////////////////////////
INLINE const VertexTransform *TransformBlend::
get_transform(int n) const {
nassertr(n >= 0 && n < (int)_entries.size(), NULL);
return _entries[n]._transform;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::get_weight
// Access: Published
// Description: Returns the weight associated with the nth transform
// stored in the blend object.
////////////////////////////////////////////////////////////////////
INLINE float TransformBlend::
get_weight(int n) const {
nassertr(n >= 0 && n < (int)_entries.size(), 0.0f);
return _entries[n]._weight;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::set_transform
// Access: Published
// Description: Replaces the nth transform stored in the blend
// object.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
set_transform(int n, const VertexTransform *transform) {
nassertv(n >= 0 && n < (int)_entries.size());
_entries[n]._transform = transform;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::set_weight
// Access: Published
// Description: Replaces the weight associated with the nth transform
// stored in the blend object.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
set_weight(int n, float weight) {
nassertv(n >= 0 && n < (int)_entries.size());
_entries[n]._weight = weight;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::update_blend
// Access: Published
// Description: Recomputes the internal representation of the blend
// value, if necessary. You should call this before
// calling get_blend() or transform_point().
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
update_blend(Thread *current_thread) const {
CDLockedReader cdata(_cycler, current_thread);
if (cdata->_global_modified != VertexTransform::get_global_modified(current_thread)) {
CDWriter cdataw(((TransformBlend *)this)->_cycler, cdata, false);
((TransformBlend *)this)->recompute_result(cdataw, current_thread);
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::get_blend
// Access: Published
// Description: Returns the current value of the blend, based on the
// current value of all of the nested transform objects
// and their associated weights.
//
// You should call update_blend() to ensure that the
// cache is up-to-date before calling this.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
get_blend(LMatrix4f &result, Thread *current_thread) const {
CDReader cdata(_cycler, current_thread);
result = cdata->_result;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::transform_point
// Access: Published
// Description: Transforms the indicated point by the blend matrix.
//
// You should call update_blend() to ensure that the
// cache is up-to-date before calling this.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
transform_point(LPoint4f &point, Thread *current_thread) const {
if (!_entries.empty()) {
CDReader cdata(_cycler, current_thread);
point = point * cdata->_result;
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::transform_point
// Access: Published
// Description: Transforms the indicated point by the blend matrix.
//
// You should call update_blend() to ensure that the
// cache is up-to-date before calling this.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
transform_point(LPoint3f &point, Thread *current_thread) const {
if (!_entries.empty()) {
CDReader cdata(_cycler, current_thread);
point = point * cdata->_result;
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::transform_vector
// Access: Published
// Description: Transforms the indicated vector by the blend matrix.
//
// You should call update_blend() to ensure that the
// cache is up-to-date before calling this.
////////////////////////////////////////////////////////////////////
INLINE void TransformBlend::
transform_vector(LVector3f &vector, Thread *current_thread) const {
if (!_entries.empty()) {
CDReader cdata(_cycler, current_thread);
vector = vector * cdata->_result;
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::get_modified
// Access: Published
// Description: Returns a counter which is guaranteed to increment at
// least as often as the result of get_blend() changes.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq TransformBlend::
get_modified(Thread *current_thread) const {
CDLockedReader cdata(_cycler, current_thread);
if (cdata->_global_modified != VertexTransform::get_global_modified(current_thread)) {
CDWriter cdataw(((TransformBlend *)this)->_cycler, cdata, false);
((TransformBlend *)this)->recompute_result(cdataw, current_thread);
return cdataw->_modified;
} else {
return cdata->_modified;
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::TransformEntry::operator <
// Access: Public
// Description: Provides an ordering of TransformEntries by the
// VertexTransform pointer only, so we can easily look
// up in the set to see if a particular transform
// exists.
////////////////////////////////////////////////////////////////////
INLINE bool TransformBlend::TransformEntry::
operator < (const TransformBlend::TransformEntry &other) const {
return _transform < other._transform;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::CData::
CData() :
_result(LMatrix4f::ident_mat())
{
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlend::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TransformBlend::CData::
CData(const TransformBlend::CData &copy) :
_result(copy._result),
_modified(copy._modified),
_global_modified(copy._global_modified)
{
}
INLINE ostream &
operator << (ostream &out, const TransformBlend &obj) {
obj.output(out);
return out;
}