open_toontown_panda3d/panda/src/tform/trackball.h

155 lines
3.9 KiB
C++

// Filename: trackball.h
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TRACKBALL_H
#define TRACKBALL_H
#include "pandabase.h"
#include "mouseInterfaceNode.h"
#include "nodePath.h"
#include "modifierButtons.h"
#include "luse.h"
#include "transformState.h"
////////////////////////////////////////////////////////////////////
// Class : Trackball
// Description : Trackball acts like Performer in trackball mode. It
// can either spin around a piece of geometry directly,
// or it can spin around a camera with the inverse
// transform to make it appear that the whole world is
// spinning.
//
// The Trackball object actually just places a transform
// in the data graph; parent a Transform2SG node under
// it to actually transform objects (or cameras) in the
// world.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Trackball : public MouseInterfaceNode {
PUBLISHED:
Trackball(const string &name);
~Trackball();
void reset();
float get_forward_scale() const;
void set_forward_scale(float fwdscale);
/// **** Translation ****
const LPoint3f &get_pos() const;
float get_x() const;
float get_y() const;
float get_z() const;
void set_pos(const LVecBase3f &vec);
void set_pos(float x, float y, float z);
void set_x(float x);
void set_y(float y);
void set_z(float z);
/// **** Rotation ****
LVecBase3f get_hpr() const;
float get_h() const;
float get_p() const;
float get_r() const;
void set_hpr(const LVecBase3f &hpr);
void set_hpr(float h, float p, float r);
void set_h(float h);
void set_p(float p);
void set_r(float r);
/// **** Origin of Rotation ****
void reset_origin_here();
void move_origin(float x, float y, float z);
LPoint3f get_origin() const;
void set_origin(const LVecBase3f &origin);
/// **** Misc ****
void set_invert(bool flag);
bool get_invert() const;
void set_rel_to(const NodePath &rel_to);
const NodePath &get_rel_to() const;
void set_coordinate_system(CoordinateSystem cs);
CoordinateSystem get_coordinate_system() const;
void set_mat(const LMatrix4f &mat);
const LMatrix4f &get_mat() const;
const LMatrix4f &get_trans_mat() const;
private:
void apply(double x, double y, int button);
void reextract();
void recompute();
float _lastx, _lasty;
float _rotscale;
float _fwdscale;
LMatrix4f _rotation;
LPoint3f _translation;
LMatrix4f _mat, _orig;
bool _invert;
NodePath _rel_to;
CoordinateSystem _cs;
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _pixel_xy_input;
// outputs
int _transform_output;
CPT(TransformState) _transform;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MouseInterfaceNode::init_type();
register_type(_type_handle, "Trackball",
MouseInterfaceNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif