306 lines
10 KiB
C++
Executable File
306 lines
10 KiB
C++
Executable File
// Filename: tinyWinGraphicsWindow.cxx
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// Created by: drose (06May08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#ifdef WIN32
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#include "tinyWinGraphicsWindow.h"
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#include "config_tinydisplay.h"
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#include "config_windisplay.h"
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#include "tinyWinGraphicsPipe.h"
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#include "tinyGraphicsStateGuardian.h"
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#include "pStatTimer.h"
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#include <wingdi.h>
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TypeHandle TinyWinGraphicsWindow::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TinyWinGraphicsWindow::
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TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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WinGraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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{
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_frame_buffer = NULL;
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_hdc = (HDC)0;
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update_pixel_factor();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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TinyWinGraphicsWindow::
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~TinyWinGraphicsWindow() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::begin_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// before beginning rendering for a given frame. It
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// should do whatever setup is required, and return true
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// if the frame should be rendered, or false if it
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// should be skipped.
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////////////////////////////////////////////////////////////////////
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bool TinyWinGraphicsWindow::
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begin_frame(FrameMode mode, Thread *current_thread) {
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begin_frame_spam(mode);
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if (_gsg == (GraphicsStateGuardian *)NULL) {
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return false;
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}
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_R(tinygsg, _gsg, false);
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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_gsg->set_current_properties(&get_fb_properties());
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return _gsg->begin_frame(current_thread);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::end_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// after rendering is completed for a given frame. It
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// should do whatever finalization is required.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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end_frame(FrameMode mode, Thread *current_thread) {
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end_frame_spam(mode);
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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if (mode == FM_render) {
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// end_render_texture();
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copy_to_textures();
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}
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_gsg->end_frame(current_thread);
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if (mode == FM_render) {
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trigger_flip();
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if (_one_shot) {
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prepare_for_deletion();
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}
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clear_cube_map_selection();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::begin_flip
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// after end_frame() has been called on all windows, to
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// initiate the exchange of the front and back buffers.
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//
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// This should instruct the window to prepare for the
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// flip at the next video sync, but it should not wait.
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//
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// We have the two separate functions, begin_flip() and
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// end_flip(), to make it easier to flip all of the
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// windows at the same time.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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begin_flip() {
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HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
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HDC bmdc = CreateCompatibleDC(_hdc);
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SelectObject(bmdc, bm);
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int fb_xsize = get_fb_x_size();
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int fb_ysize = get_fb_y_size();
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int fb_ytop = _frame_buffer->ysize - fb_ysize;
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SetDIBits(_hdc, bm, fb_ytop, fb_ysize, _frame_buffer->pbuf,
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&_bitmap_info, DIB_RGB_COLORS);
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if (fb_xsize == _frame_buffer->xsize) {
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BitBlt(_hdc, 0, 0, fb_xsize, fb_ysize,
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bmdc, 0, 0, SRCCOPY);
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} else {
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// SetStretchBltMode(_hdc, HALFTONE);
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StretchBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
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bmdc, 0, 0,fb_xsize, fb_ysize,
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SRCCOPY);
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}
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DeleteDC(bmdc);
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DeleteObject(bm);
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GdiFlush();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::supports_pixel_zoom
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// Access: Published, Virtual
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// Description: Returns true if a call to set_pixel_zoom() will be
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// respected, false if it will be ignored. If this
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// returns false, then get_pixel_factor() will always
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// return 1.0, regardless of what value you specify for
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// set_pixel_zoom().
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//
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// This may return false if the underlying renderer
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// doesn't support pixel zooming, or if you have called
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// this on a DisplayRegion that doesn't have both
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// set_clear_color() and set_clear_depth() enabled.
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////////////////////////////////////////////////////////////////////
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bool TinyWinGraphicsWindow::
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supports_pixel_zoom() const {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::close_window
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// Access: Protected, Virtual
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// Description: Closes the window right now. Called from the window
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// thread.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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close_window() {
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if (_gsg != (GraphicsStateGuardian *)NULL) {
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_V(tinygsg, _gsg);
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tinygsg->_current_frame_buffer = NULL;
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_gsg.clear();
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_active = false;
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}
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ReleaseDC(_hWnd, _hdc);
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_hdc = (HDC)0;
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WinGraphicsWindow::close_window();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::open_window
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// Access: Protected, Virtual
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// Description: Opens the window right now. Called from the window
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// thread. Returns true if the window is successfully
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// opened, or false if there was a problem.
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////////////////////////////////////////////////////////////////////
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bool TinyWinGraphicsWindow::
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open_window() {
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if (!WinGraphicsWindow::open_window()) {
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return false;
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}
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// GSG Creation/Initialization
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TinyGraphicsStateGuardian *tinygsg;
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if (_gsg == 0) {
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// There is no old gsg. Create a new one.
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tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL);
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_gsg = tinygsg;
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} else {
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DCAST_INTO_R(tinygsg, _gsg, false);
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}
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_hdc = GetDC(_hWnd);
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create_frame_buffer();
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if (_frame_buffer == NULL) {
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tinydisplay_cat.error()
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<< "Could not create frame buffer.\n";
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return false;
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}
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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if (!tinygsg->is_valid()) {
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close_window();
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return false;
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::handle_reshape
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// Access: Protected, Virtual
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// Description: Called in the window thread when the window size or
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// location is changed, this updates the properties
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// structure accordingly.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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handle_reshape() {
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WinGraphicsWindow::handle_reshape();
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ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
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setup_bitmap_info();
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::do_fullscreen_resize
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// Access: Protected, Virtual
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// Description: Called in the window thread when the window size or
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// location is changed, this updates the properties
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// structure accordingly.
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////////////////////////////////////////////////////////////////////
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bool TinyWinGraphicsWindow::
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do_fullscreen_resize(int x_size, int y_size) {
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bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
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ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
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setup_bitmap_info();
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::create_frame_buffer
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// Access: Private
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// Description: Creates a suitable frame buffer for the current
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// window size.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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create_frame_buffer() {
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if (_frame_buffer != NULL) {
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ZB_close(_frame_buffer);
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_frame_buffer = NULL;
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}
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_frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
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setup_bitmap_info();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyWinGraphicsWindow::setup_bitmap_info
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// Access: Private
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// Description: Determines the BITMAPINFO stuff for blitting the
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// frame buffer to the window.
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////////////////////////////////////////////////////////////////////
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void TinyWinGraphicsWindow::
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setup_bitmap_info() {
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_bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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_bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
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_bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
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_bitmap_info.bmiHeader.biPlanes = 1;
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_bitmap_info.bmiHeader.biBitCount = 32;
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_bitmap_info.bmiHeader.biCompression = BI_RGB;
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_bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
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_bitmap_info.bmiHeader.biXPelsPerMeter = 0;
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_bitmap_info.bmiHeader.biYPelsPerMeter = 0;
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_bitmap_info.bmiHeader.biClrUsed = 0;
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_bitmap_info.bmiHeader.biClrImportant = 0;
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}
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#endif // WIN32
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