open_toontown_panda3d/panda/src/tinydisplay/tinyWinGraphicsWindow.cxx

306 lines
10 KiB
C++
Executable File

// Filename: tinyWinGraphicsWindow.cxx
// Created by: drose (06May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#ifdef WIN32
#include "tinyWinGraphicsWindow.h"
#include "config_tinydisplay.h"
#include "config_windisplay.h"
#include "tinyWinGraphicsPipe.h"
#include "tinyGraphicsStateGuardian.h"
#include "pStatTimer.h"
#include <wingdi.h>
TypeHandle TinyWinGraphicsWindow::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TinyWinGraphicsWindow::
TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host) :
WinGraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
{
_frame_buffer = NULL;
_hdc = (HDC)0;
update_pixel_factor();
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
TinyWinGraphicsWindow::
~TinyWinGraphicsWindow() {
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::begin_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// before beginning rendering for a given frame. It
// should do whatever setup is required, and return true
// if the frame should be rendered, or false if it
// should be skipped.
////////////////////////////////////////////////////////////////////
bool TinyWinGraphicsWindow::
begin_frame(FrameMode mode, Thread *current_thread) {
begin_frame_spam(mode);
if (_gsg == (GraphicsStateGuardian *)NULL) {
return false;
}
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_R(tinygsg, _gsg, false);
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
_gsg->set_current_properties(&get_fb_properties());
return _gsg->begin_frame(current_thread);
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::end_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// after rendering is completed for a given frame. It
// should do whatever finalization is required.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
end_frame(FrameMode mode, Thread *current_thread) {
end_frame_spam(mode);
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
if (mode == FM_render) {
// end_render_texture();
copy_to_textures();
}
_gsg->end_frame(current_thread);
if (mode == FM_render) {
trigger_flip();
if (_one_shot) {
prepare_for_deletion();
}
clear_cube_map_selection();
}
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::begin_flip
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// after end_frame() has been called on all windows, to
// initiate the exchange of the front and back buffers.
//
// This should instruct the window to prepare for the
// flip at the next video sync, but it should not wait.
//
// We have the two separate functions, begin_flip() and
// end_flip(), to make it easier to flip all of the
// windows at the same time.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
begin_flip() {
HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
HDC bmdc = CreateCompatibleDC(_hdc);
SelectObject(bmdc, bm);
int fb_xsize = get_fb_x_size();
int fb_ysize = get_fb_y_size();
int fb_ytop = _frame_buffer->ysize - fb_ysize;
SetDIBits(_hdc, bm, fb_ytop, fb_ysize, _frame_buffer->pbuf,
&_bitmap_info, DIB_RGB_COLORS);
if (fb_xsize == _frame_buffer->xsize) {
BitBlt(_hdc, 0, 0, fb_xsize, fb_ysize,
bmdc, 0, 0, SRCCOPY);
} else {
// SetStretchBltMode(_hdc, HALFTONE);
StretchBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
bmdc, 0, 0,fb_xsize, fb_ysize,
SRCCOPY);
}
DeleteDC(bmdc);
DeleteObject(bm);
GdiFlush();
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::supports_pixel_zoom
// Access: Published, Virtual
// Description: Returns true if a call to set_pixel_zoom() will be
// respected, false if it will be ignored. If this
// returns false, then get_pixel_factor() will always
// return 1.0, regardless of what value you specify for
// set_pixel_zoom().
//
// This may return false if the underlying renderer
// doesn't support pixel zooming, or if you have called
// this on a DisplayRegion that doesn't have both
// set_clear_color() and set_clear_depth() enabled.
////////////////////////////////////////////////////////////////////
bool TinyWinGraphicsWindow::
supports_pixel_zoom() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::close_window
// Access: Protected, Virtual
// Description: Closes the window right now. Called from the window
// thread.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
close_window() {
if (_gsg != (GraphicsStateGuardian *)NULL) {
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_V(tinygsg, _gsg);
tinygsg->_current_frame_buffer = NULL;
_gsg.clear();
_active = false;
}
ReleaseDC(_hWnd, _hdc);
_hdc = (HDC)0;
WinGraphicsWindow::close_window();
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::open_window
// Access: Protected, Virtual
// Description: Opens the window right now. Called from the window
// thread. Returns true if the window is successfully
// opened, or false if there was a problem.
////////////////////////////////////////////////////////////////////
bool TinyWinGraphicsWindow::
open_window() {
if (!WinGraphicsWindow::open_window()) {
return false;
}
// GSG Creation/Initialization
TinyGraphicsStateGuardian *tinygsg;
if (_gsg == 0) {
// There is no old gsg. Create a new one.
tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL);
_gsg = tinygsg;
} else {
DCAST_INTO_R(tinygsg, _gsg, false);
}
_hdc = GetDC(_hWnd);
create_frame_buffer();
if (_frame_buffer == NULL) {
tinydisplay_cat.error()
<< "Could not create frame buffer.\n";
return false;
}
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
if (!tinygsg->is_valid()) {
close_window();
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_reshape
// Access: Protected, Virtual
// Description: Called in the window thread when the window size or
// location is changed, this updates the properties
// structure accordingly.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
handle_reshape() {
WinGraphicsWindow::handle_reshape();
ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
setup_bitmap_info();
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::do_fullscreen_resize
// Access: Protected, Virtual
// Description: Called in the window thread when the window size or
// location is changed, this updates the properties
// structure accordingly.
////////////////////////////////////////////////////////////////////
bool TinyWinGraphicsWindow::
do_fullscreen_resize(int x_size, int y_size) {
bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
setup_bitmap_info();
return result;
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::create_frame_buffer
// Access: Private
// Description: Creates a suitable frame buffer for the current
// window size.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
create_frame_buffer() {
if (_frame_buffer != NULL) {
ZB_close(_frame_buffer);
_frame_buffer = NULL;
}
_frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
setup_bitmap_info();
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsWindow::setup_bitmap_info
// Access: Private
// Description: Determines the BITMAPINFO stuff for blitting the
// frame buffer to the window.
////////////////////////////////////////////////////////////////////
void TinyWinGraphicsWindow::
setup_bitmap_info() {
_bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
_bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
_bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
_bitmap_info.bmiHeader.biPlanes = 1;
_bitmap_info.bmiHeader.biBitCount = 32;
_bitmap_info.bmiHeader.biCompression = BI_RGB;
_bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
_bitmap_info.bmiHeader.biXPelsPerMeter = 0;
_bitmap_info.bmiHeader.biYPelsPerMeter = 0;
_bitmap_info.bmiHeader.biClrUsed = 0;
_bitmap_info.bmiHeader.biClrImportant = 0;
}
#endif // WIN32