176 lines
5.4 KiB
C++
176 lines
5.4 KiB
C++
// Filename: dynamicTextFont.h
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// Created by: drose (08Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DYNAMICTEXTFONT_H
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#define DYNAMICTEXTFONT_H
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#include "pandabase.h"
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#ifdef HAVE_FREETYPE
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#include "config_text.h"
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#include "textFont.h"
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#include "dynamicTextGlyph.h"
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#include "dynamicTextPage.h"
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#include "filename.h"
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#include "pvector.h"
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#include "pmap.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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////////////////////////////////////////////////////////////////////
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// Class : DynamicTextFont
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// Description : A DynamicTextFont is a special TextFont object that
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// rasterizes its glyphs from a standard font file
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// (e.g. a TTF file) on the fly. It requires the
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// FreeType 2.0 library (or any higher,
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// backward-compatible version).
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA DynamicTextFont : public TextFont {
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PUBLISHED:
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DynamicTextFont(const Filename &font_filename, int face_index = 0);
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DynamicTextFont(const char *font_data, int data_length, int face_index);
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virtual ~DynamicTextFont();
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INLINE bool set_point_size(float point_size);
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INLINE float get_point_size() const;
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INLINE bool set_pixels_per_unit(float pixels_per_unit);
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INLINE float get_pixels_per_unit() const;
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INLINE bool set_scale_factor(float scale_factor);
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INLINE float get_scale_factor() const;
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INLINE void set_small_caps(bool small_caps);
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INLINE bool get_small_caps() const;
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INLINE void set_small_caps_scale(float small_caps_scale);
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INLINE float get_small_caps_scale() const;
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INLINE void set_texture_margin(int texture_margin);
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INLINE int get_texture_margin() const;
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INLINE void set_poly_margin(float poly_margin);
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INLINE float get_poly_margin() const;
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INLINE void set_page_size(int x_size, int y_size);
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INLINE int get_page_x_size() const;
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INLINE int get_page_y_size() const;
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INLINE void set_minfilter(Texture::FilterType filter);
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INLINE Texture::FilterType get_minfilter() const;
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INLINE void set_magfilter(Texture::FilterType filter);
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INLINE Texture::FilterType get_magfilter() const;
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INLINE void set_anisotropic_degree(int anisotropic_degree);
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INLINE int get_anisotropic_degree() const;
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INLINE static void set_update_cleared_glyphs(bool update_cleared_glyphs);
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INLINE static bool get_update_cleared_glyphs();
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int get_num_pages() const;
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DynamicTextPage *get_page(int n) const;
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int garbage_collect();
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void update_texture_memory();
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void clear();
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virtual void write(ostream &out, int indent_level) const;
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public:
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virtual bool get_glyph(int character, const TextGlyph *&glyph,
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float &glyph_scale);
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private:
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void initialize();
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void update_filters();
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bool reset_scale();
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DynamicTextGlyph *make_glyph(int glyph_index);
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void copy_bitmap_to_texture(const FT_Bitmap &bitmap, DynamicTextGlyph *glyph);
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void copy_bitmap_to_pnmimage(const FT_Bitmap &bitmap, PNMImage &image);
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void copy_pnmimage_to_texture(const PNMImage &image, DynamicTextGlyph *glyph);
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DynamicTextGlyph *slot_glyph(int x_size, int y_size);
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static void initialize_ft_library();
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float _point_size;
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float _tex_pixels_per_unit;
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float _scale_factor;
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float _font_pixels_per_unit;
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bool _small_caps;
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float _small_caps_scale;
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int _texture_margin;
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float _poly_margin;
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int _page_x_size, _page_y_size;
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static bool _update_cleared_glyphs;
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Texture::FilterType _minfilter;
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Texture::FilterType _magfilter;
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int _anisotropic_degree;
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typedef pvector< PT(DynamicTextPage) > Pages;
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Pages _pages;
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int _preferred_page;
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// This doesn't need to be a reference-counting pointer, because the
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// reference to each glyph is kept by the DynamicTextPage object.
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typedef pmap<int, DynamicTextGlyph *> Cache;
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Cache _cache;
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// This is a list of the glyphs that do not have any printable
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// properties (e.g. space), but still have an advance measure. We
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// store them here to keep their reference counts; they also appear
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// in the above table.
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typedef pvector< PT(DynamicTextGlyph) > EmptyGlyphs;
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EmptyGlyphs _empty_glyphs;
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FT_Face _face;
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// This string is used to hold the data read from the font file in
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// vfs mode. Since the FreeType library keeps pointers into this
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// data, we have to keep it around.
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string _raw_font_data;
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static FT_Library _ft_library;
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static bool _ft_initialized;
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static bool _ft_ok;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TextFont::init_type();
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register_type(_type_handle, "DynamicTextFont",
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TextFont::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class TextNode;
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};
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#include "dynamicTextFont.I"
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#endif // HAVE_FREETYPE
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#endif
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