open_toontown_panda3d/direct/src/p3d/ppackage.py

150 lines
4.8 KiB
Python
Executable File

#! /usr/bin/env python
"""
This script can be used to produce a Panda3D downloadable "package",
which may contain arbitrary files--for instance, Python code, bam
files, and/or compiled DLL's--and which may be downloaded by
application code to extend an application at runtime.
In addition to packages, this script can also be used to build
standalone p3d applications, that is, packaged Python code in a p3d
file, for execution by the Panda3D plugin or runtime. (But also see
packp3d, which is designed to be a simpler interface for building
applications.)
This script is actually a wrapper around Panda's Packager.py, which
can be invoked directly by Python code that requires a programmatic
interface to building packages.
Usage:
%(prog)s [opts] package.pdef [packageName1 .. packageNameN]
Parameters:
package.pdef
The config file that describes the contents of the package file(s)
to be built, in excruciating detail. See the Panda3D manual for
the syntax of this file.
packageName1 .. packageNameN
Specify the names of the package(s) you wish to build out of the
package.pdef file. This allows you to build only a subset of the
packages defined in this file. If you omit these parameters, all
packages are built.
Options:
-i install_dir
The full path to a local directory to copy the
ready-to-be-published files into. This directory structure may
contain multiple different packages from multiple different
invocations of this script. It is the user's responsibility to
copy this directory structure to a server, which will have the
URL specified by the packager.setHost() call appearing within the
pdef file.
-p
Automatically build patches against previous versions after
generating the results. Patches are difference files that users
can download when updating a package, in lieu of redownloading
the whole package; this happens automatically if patches are
present. You should generally build patches when you are
committing to a final, public-facing release. Patches are
usually a good idea, but generating a patch for each internal
test build may needlessly generate a lot of small, inefficient
patch files instead of a few larger ones. You can also generate
patches after the fact, by running ppatcher on the install
directory.
-s search_dir
Additional directories to search for previously-built packages.
This option may be repeated as necessary. These directories may
also be specified with the pdef-path Config.prc variable.
-D
Sets the allow_python_dev flag in any applications built with
this command. This enables additional runtime debug operations,
particularly the -i option to the panda3d command, which enables
a live Python prompt within the application's environment.
Setting this flag may be useful to develop an application
initially, but should not be set on an application intended for
deployment.
-P platform
Specify the platform to masquerade as. The default is whatever
platform Panda has been built for. It is probably unwise to set
this, unless you know what you are doing.
-h
Display this help
"""
import sys
import getopt
import os
from direct.p3d import Packager
from pandac.PandaModules import *
def usage(code, msg = ''):
print >> sys.stderr, __doc__ % {'prog' : os.path.split(sys.argv[0])[1]}
print >> sys.stderr, msg
sys.exit(code)
packager = Packager.Packager()
buildPatches = False
try:
opts, args = getopt.getopt(sys.argv[1:], 'i:ps:DP:h')
except getopt.error, msg:
usage(1, msg)
for opt, arg in opts:
if opt == '-i':
packager.installDir = Filename.fromOsSpecific(arg)
elif opt == '-p':
buildPatches = True
elif opt == '-s':
packager.installSearch.appendDirectory(Filename.fromOsSpecific(arg))
elif opt == '-D':
packager.allowPythonDev = True
elif opt == '-P':
packager.platform = arg
elif opt == '-h':
usage(0)
else:
print 'illegal option: ' + flag
sys.exit(1)
if not args:
usage(0)
packageDef = Filename.fromOsSpecific(args[0])
packageNames = None
if len(args) > 1:
packageNames = args[1:]
if not packager.installDir:
packager.installDir = Filename('install')
packager.installSearch.prependDirectory(packager.installDir)
try:
packager.setup()
packages = packager.readPackageDef(packageDef, packageNames = packageNames)
packager.close()
if buildPatches:
packager.buildPatches(packages)
except Packager.PackagerError:
# Just print the error message and exit gracefully.
inst = sys.exc_info()[1]
print inst.args[0]
#raise
sys.exit(1)
# An explicit call to exit() is required to exit the program, when
# this module is packaged in a p3d file.
sys.exit(0)