open_toontown_panda3d/panda/src/grutil/lineSegs.I

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// Filename: lineSegs.I
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point() {
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point(const LVecBase3 &point, const LColor &color) :
_point(point[0], point[1], point[2]),
_color(color)
{
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point(const LineSegs::Point &copy) :
_point(copy._point),
_color(copy._color)
{
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::Point::
operator = (const LineSegs::Point &copy) {
_point = copy._point;
_color = copy._color;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_color
// Access: Public
// Description: Establishes the color that will be assigned to all
// vertices created by future calls to move_to() and
// draw_to().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
_color.set(r, g, b, a);
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_color
// Access: Public
// Description: Establishes the color that will be assigned to all
// vertices created by future calls to move_to() and
// draw_to().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_color(const LColor &color) {
_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_thickness
// Access: Public
// Description: Establishes the line thickness or point size in
// pixels that will be assigned to all lines and points
// created by future calls to create().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_thickness(PN_stdfloat thick) {
_thick = thick;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::move_to
// Access: Public
// Description: Moves the pen to the given point without drawing a
// line. When followed by draw_to(), this marks the
// first point of a line segment; when followed by
// move_to() or create(), this creates a single point.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
move_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
move_to(LVertex(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::draw_to
// Access: Public
// Description: Draws a line segment from the pen's last position
// (the last call to move_to or draw_to) to the
// indicated point. move_to() and draw_to() only update
// tables; the actual drawing is performed when create()
// is called.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
draw_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
draw_to(LVertex(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::create
// Access: Public
// Description: Creates a new GeomNode that will render the series of
// line segments and points described via calls to
// move_to() and draw_to(). The lines and points are
// created with the color and thickness established by
// calls to set_color() and set_thick().
//
// If dynamic is true, the line segments will be created
// with the dynamic Geom setting, optimizing them for
// runtime vertex animation.
////////////////////////////////////////////////////////////////////
INLINE GeomNode *LineSegs::
create(bool dynamic) {
GeomNode *gnode = new GeomNode(get_name());
return create(gnode, dynamic);
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::get_num_vertices
// Access: Public
// Description: Returns the total number of line segment and point
// vertices generated by the last call to create(). The
// positions of these vertices may be read and adjusted
// through get_vertex() and set_vertex().
////////////////////////////////////////////////////////////////////
INLINE int LineSegs::
get_num_vertices() const {
if (_created_data == (GeomVertexData *)NULL) {
return 0;
}
return _created_data->get_num_rows();
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex
// Access: Public
// Description: Moves the nth point or vertex of the line segment
// sequence generated by the last call to create(). The
// first move_to() generates vertex 0; subsequent
// move_to() and draw_to() calls generate consecutively
// higher vertex numbers.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex(int n, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
set_vertex(n, LVertex(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex_color
// Access: Public
// Description: Changes the vertex color of the nth point or vertex.
// See set_vertex().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex_color(int n, PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_vertex_color(n, LColor(r, g, b, a));
}