591 lines
18 KiB
C++
591 lines
18 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggRenderState.cxx
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* @author drose
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* @date 2005-03-12
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*/
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#include "eggRenderState.h"
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#include "eggRenderMode.h"
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#include "eggLine.h"
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#include "eggPoint.h"
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#include "textureAttrib.h"
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#include "renderAttrib.h"
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#include "eggTexture.h"
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#include "texGenAttrib.h"
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#include "internalName.h"
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#include "eggCurve.h"
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#include "eggSurface.h"
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#include "cullBinAttrib.h"
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#include "cullFaceAttrib.h"
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#include "shadeModelAttrib.h"
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#include "transparencyAttrib.h"
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#include "depthWriteAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthOffsetAttrib.h"
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#include "texMatrixAttrib.h"
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#include "renderModeAttrib.h"
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#include "material.h"
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#include "materialAttrib.h"
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#include "materialPool.h"
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#include "config_gobj.h"
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#include "config_egg2pg.h"
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/**
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* Sets up the state as appropriate for the indicated primitive.
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*/
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void EggRenderState::
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fill_state(EggPrimitive *egg_prim) {
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// The various EggRenderMode properties can be defined directly at the
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// primitive, at a group above the primitive, or an a texture applied to the
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// primitive. The EggNode::determine_*() functions can find the right
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// pointer to the level at which this is actually defined for a given
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// primitive.
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EggRenderMode::AlphaMode am = EggRenderMode::AM_unspecified;
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EggRenderMode::DepthWriteMode dwm = EggRenderMode::DWM_unspecified;
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EggRenderMode::DepthTestMode dtm = EggRenderMode::DTM_unspecified;
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EggRenderMode::VisibilityMode vm = EggRenderMode::VM_unspecified;
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bool implicit_alpha = false;
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bool binary_alpha_only = true; // true if all alpha sources are binary alpha.
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bool has_draw_order = false;
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int draw_order = 0;
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bool has_depth_offset = false;
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int depth_offset = 0;
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bool has_bin = false;
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std::string bin;
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EggRenderMode *render_mode;
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render_mode = egg_prim->determine_alpha_mode();
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if (render_mode != nullptr) {
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am = render_mode->get_alpha_mode();
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}
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render_mode = egg_prim->determine_depth_write_mode();
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if (render_mode != nullptr) {
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dwm = render_mode->get_depth_write_mode();
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}
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render_mode = egg_prim->determine_depth_test_mode();
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if (render_mode != nullptr) {
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dtm = render_mode->get_depth_test_mode();
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}
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render_mode = egg_prim->determine_visibility_mode();
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if (render_mode != nullptr) {
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vm = render_mode->get_visibility_mode();
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}
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render_mode = egg_prim->determine_draw_order();
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if (render_mode != nullptr) {
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has_draw_order = true;
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draw_order = render_mode->get_draw_order();
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}
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render_mode = egg_prim->determine_depth_offset();
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if (render_mode != nullptr) {
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has_depth_offset = true;
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depth_offset = render_mode->get_depth_offset();
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}
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render_mode = egg_prim->determine_bin();
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if (render_mode != nullptr) {
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has_bin = true;
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bin = render_mode->get_bin();
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}
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// add_attrib(TextureAttrib::make_off());
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int num_textures = egg_prim->get_num_textures();
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CPT(RenderAttrib) texture_attrib = nullptr;
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CPT(RenderAttrib) tex_gen_attrib = nullptr;
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CPT(RenderAttrib) tex_mat_attrib = nullptr;
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TexMats tex_mats;
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for (int i = 0; i < num_textures; i++) {
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PT_EggTexture egg_tex = egg_prim->get_texture(i);
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const TextureDef &def = _loader._textures[egg_tex];
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if (def._texture != nullptr) {
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if (texture_attrib == nullptr) {
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texture_attrib = def._texture;
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} else {
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texture_attrib = texture_attrib->compose(def._texture);
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}
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if (egg_tex->affects_polygon_alpha()) {
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const TextureAttrib *tex_attrib = DCAST(TextureAttrib, def._texture);
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Texture *tex = tex_attrib->get_texture();
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nassertv(tex != nullptr);
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Texture::Format format = tex->get_format();
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if (Texture::has_alpha(format) && !Texture::has_binary_alpha(format)) {
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// This texture specifies a gradient alpha format.
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binary_alpha_only = false;
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}
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if (am == EggRenderMode::AM_unspecified) {
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// If neither the primitive nor the texture specified an alpha mode,
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// assume it should be alpha'ed if the texture has an alpha channel
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// (unless the texture environment type is one that doesn't apply
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// its alpha to the result).
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int num_components = tex->get_num_components();
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if (egg_tex->has_alpha_channel(num_components)) {
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implicit_alpha = true;
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}
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}
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}
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// Check for a texgen attrib.
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bool has_tex_gen = false;
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if (egg_tex->get_tex_gen() != EggTexture::TG_unspecified) {
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has_tex_gen = true;
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if (tex_gen_attrib == nullptr) {
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tex_gen_attrib = TexGenAttrib::make();
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}
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tex_gen_attrib = DCAST(TexGenAttrib, tex_gen_attrib)->
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add_stage(def._stage, get_tex_gen(egg_tex));
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}
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// Record the texture's associated texture matrix, so we can see if we
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// can safely bake it into the UV's. (We need to get the complete list
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// of textures that share this same set of UV's per each unique texture
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// matrix. Whew!)
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CPT(InternalName) uv_name;
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if (egg_tex->has_uv_name() && egg_tex->get_uv_name() != std::string("default")) {
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uv_name = InternalName::get_texcoord_name(egg_tex->get_uv_name());
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} else {
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uv_name = InternalName::get_texcoord();
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}
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if (has_tex_gen) {
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// If the texture has a texgen mode, we will always apply its texture
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// transform, never bake it in. In fact, we don't even care about its
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// UV's in this case, since we won't be using them.
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tex_mat_attrib = apply_tex_mat(tex_mat_attrib, def._stage, egg_tex);
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}
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else {
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// Otherwise, we need to record that there is at least one texture on
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// this particular UV name and with this particular texture matrix.
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// If there are no other textures, or if all of the other textures use
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// the same texture matrix, then tex_mats[uv_name].size() will remain
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// 1 (which tells us we can bake in the texture matrix to the UV's).
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// On the other hand, if there is another texture on the same uv name
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// but with a different transform, it will increase
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// tex_mats[uv_name].size() to at least 2, indicating we can't bake in
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// the texture matrix.
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tex_mats[uv_name][egg_tex->get_transform3d()].push_back(&def);
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}
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}
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}
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// These parametric primitive types can't have their UV's baked in, so if we
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// have one of these we always need to apply the texture matrix as a
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// separate attribute, regardless of how many textures share the particular
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// UV set.
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bool needs_tex_mat = (egg_prim->is_of_type(EggCurve::get_class_type()) ||
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egg_prim->is_of_type(EggSurface::get_class_type()));
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// Now that we've visited all of the textures in the above loop, we can go
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// back and see how many of them share the same UV name and texture matrix.
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TexMats::const_iterator tmi;
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for (tmi = tex_mats.begin(); tmi != tex_mats.end(); ++tmi) {
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const InternalName *uv_name = (*tmi).first;
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const TexMatTransforms &tmt = (*tmi).second;
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if (tmt.size() == 1 && !needs_tex_mat) {
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// Only one unique transform sharing this set of UV's. We can bake in
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// the transform!
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const TexMatTextures &tmtex = (*tmt.begin()).second;
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// The first EggTexture on the list is sufficient, since we know they
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// all have the same transform.
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nassertv(!tmtex.empty());
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TexMatTextures::const_iterator tmtexi = tmtex.begin();
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const EggTexture *egg_tex = (*tmtexi)->_egg_tex;
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if (egg_tex->has_transform()) {
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// If there's no transform, it's an identity matrix; don't bother
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// recording it. Of course, it would do no harm to record it if we
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// felt like it.
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_bake_in_uvs[uv_name] = egg_tex;
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}
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} else {
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// Multiple transforms on this UV set, or a geometry type that doesn't
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// support baking in UV's. We have to apply the texture matrix to each
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// stage.
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TexMatTransforms::const_iterator tmti;
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for (tmti = tmt.begin(); tmti != tmt.end(); ++tmti) {
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const TexMatTextures &tmtex = (*tmti).second;
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TexMatTextures::const_iterator tmtexi;
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for (tmtexi = tmtex.begin(); tmtexi != tmtex.end(); ++tmtexi) {
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const EggTexture *egg_tex = (*tmtexi)->_egg_tex;
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TextureStage *stage = (*tmtexi)->_stage;
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tex_mat_attrib = apply_tex_mat(tex_mat_attrib, stage, egg_tex);
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}
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}
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}
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}
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if (texture_attrib != nullptr) {
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add_attrib(texture_attrib);
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}
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if (tex_gen_attrib != nullptr) {
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add_attrib(tex_gen_attrib);
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}
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if (tex_mat_attrib != nullptr) {
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add_attrib(tex_mat_attrib);
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}
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if (egg_prim->has_material()) {
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PT(EggMaterial) material = egg_prim->get_material();
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CPT(RenderAttrib) mt =
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get_material_attrib(material, egg_prim->get_bface_flag());
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add_attrib(mt);
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if (material->has_diff() && material->get_diff()[3] != 1.0) {
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implicit_alpha = true;
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binary_alpha_only = false;
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}
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}
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// Also check the color of the primitive to see if we should assume alpha
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// based on the alpha values specified in the egg file.
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if (am == EggRenderMode::AM_unspecified) {
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if (egg_prim->has_color()) {
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if (egg_prim->get_color()[3] != 1.0) {
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implicit_alpha = true;
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binary_alpha_only = false;
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}
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}
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EggPrimitive::const_iterator vi;
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for (vi = egg_prim->begin();
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!implicit_alpha && vi != egg_prim->end();
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++vi) {
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if ((*vi)->has_color()) {
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if ((*vi)->get_color()[3] != 1.0) {
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implicit_alpha = true;
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binary_alpha_only = false;
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}
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}
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}
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if (implicit_alpha) {
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am = EggRenderMode::AM_on;
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}
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}
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switch (am) {
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case EggRenderMode::AM_on:
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// Alpha type "on" means to get the default transparency type.
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if (binary_alpha_only) {
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am = EggRenderMode::AM_binary;
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} else if (egg_alpha_mode != EggRenderMode::AM_unspecified) {
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am = egg_alpha_mode;
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}
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break;
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case EggRenderMode::AM_blend:
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case EggRenderMode::AM_ms:
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case EggRenderMode::AM_ms_mask:
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case EggRenderMode::AM_dual:
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if (egg_implicit_alpha_binary) {
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// Any of these modes gets implicitly downgraded to AM_binary, if all of
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// the alpha sources only contribute a binary value to alpha.
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if (binary_alpha_only) {
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am = EggRenderMode::AM_binary;
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}
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}
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break;
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default:
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break;
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}
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switch (am) {
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case EggRenderMode::AM_on:
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case EggRenderMode::AM_blend:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
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break;
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case EggRenderMode::AM_blend_no_occlude:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
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add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
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break;
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case EggRenderMode::AM_ms:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample));
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break;
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case EggRenderMode::AM_ms_mask:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample_mask));
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break;
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case EggRenderMode::AM_binary:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_binary));
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break;
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case EggRenderMode::AM_dual:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_dual));
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break;
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case EggRenderMode::AM_premultiplied:
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add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_premultiplied_alpha));
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break;
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default:
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break;
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}
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switch (dwm) {
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case EggRenderMode::DWM_on:
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add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on));
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break;
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case EggRenderMode::DWM_off:
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add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
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break;
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default:
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break;
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}
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switch (dtm) {
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case EggRenderMode::DTM_on:
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add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_less));
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break;
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case EggRenderMode::DTM_off:
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add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_none));
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break;
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default:
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break;
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}
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switch (vm) {
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case EggRenderMode::VM_hidden:
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_hidden = true;
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break;
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case EggRenderMode::VM_normal:
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default:
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break;
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}
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_flat_shaded =
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(egg_flat_shading &&
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egg_prim->get_connected_shading() == EggPrimitive::S_per_face);
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if (_flat_shaded) {
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add_attrib(ShadeModelAttrib::make(ShadeModelAttrib::M_flat));
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}
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if (egg_prim->is_of_type(EggLine::get_class_type())) {
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_primitive_type = Geom::PT_lines;
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EggLine *egg_line = DCAST(EggLine, egg_prim);
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if (egg_line->get_thick() != 1.0) {
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add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_unchanged,
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egg_line->get_thick()));
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}
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} else if (egg_prim->is_of_type(EggPoint::get_class_type())) {
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_primitive_type = Geom::PT_points;
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EggPoint *egg_point = DCAST(EggPoint, egg_prim);
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if (egg_point->get_thick() != 1.0 || egg_point->get_perspective()) {
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add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_unchanged,
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egg_point->get_thick(),
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egg_point->get_perspective()));
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}
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} else {
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_primitive_type = Geom::PT_polygons;
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}
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if (has_bin) {
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add_attrib(CullBinAttrib::make(bin, draw_order));
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} else if (has_draw_order) {
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add_attrib(CullBinAttrib::make("fixed", draw_order));
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}
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if (has_depth_offset) {
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add_attrib(DepthOffsetAttrib::make(depth_offset));
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}
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if (egg_prim->get_bface_flag()) {
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// The primitive is marked with backface culling disabled--we want to see
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// both sides.
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add_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_none));
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}
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}
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/**
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* Provides a unique ordering for different EggRenderState objects, so that
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* primitives of similar state can be grouped together by the EggBinner.
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*/
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int EggRenderState::
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compare_to(const EggRenderState &other) const {
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if (_state != other._state) {
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int c = _state->compare_to(*other._state);
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if (c != 0) {
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return c;
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}
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}
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if (_hidden != other._hidden) {
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return (int)_hidden - (int)other._hidden;
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}
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if (_flat_shaded != other._flat_shaded) {
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return (int)_flat_shaded - (int)other._flat_shaded;
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}
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if (_primitive_type != other._primitive_type) {
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return (int)_primitive_type - (int)other._primitive_type;
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}
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if (_bake_in_uvs.size() != other._bake_in_uvs.size()) {
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return (int)_bake_in_uvs.size() - (int)other._bake_in_uvs.size();
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}
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BakeInUVs::const_iterator ai, bi;
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ai = _bake_in_uvs.begin();
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bi = other._bake_in_uvs.begin();
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while (ai != _bake_in_uvs.end()) {
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nassertr(bi != other._bake_in_uvs.end(), false);
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if ((*ai).first != (*bi).first) {
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return (*ai).first < (*bi).first ? -1 : 1;
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}
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if ((*ai).second != (*bi).second) {
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return (*ai).second < (*bi).second ? -1 : 1;
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}
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++ai;
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++bi;
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}
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nassertr(bi == other._bake_in_uvs.end(), false);
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return 0;
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}
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/**
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* Returns a RenderAttrib suitable for enabling the material indicated by the
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* given EggMaterial, and with the indicated backface flag.
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*/
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CPT(RenderAttrib) EggRenderState::
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get_material_attrib(const EggMaterial *egg_mat, bool bface) {
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Materials &materials =
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bface ? _loader._materials_bface : _loader._materials;
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// First, check whether we've seen this material before.
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Materials::const_iterator mi;
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mi = materials.find(egg_mat);
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if (mi != materials.end()) {
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return (*mi).second;
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}
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// Ok, this is the first time we've seen this particular EggMaterial.
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// Create a new Material that matches it.
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PT(Material) mat = new Material(egg_mat->get_name());
|
|
if (egg_mat->has_base()) {
|
|
mat->set_base_color(egg_mat->get_base());
|
|
}
|
|
if (egg_mat->has_diff()) {
|
|
mat->set_diffuse(egg_mat->get_diff());
|
|
// By default, ambient is the same as diffuse, if diffuse is specified but
|
|
// ambient is not.
|
|
mat->set_ambient(egg_mat->get_diff());
|
|
}
|
|
if (egg_mat->has_amb()) {
|
|
mat->set_ambient(egg_mat->get_amb());
|
|
}
|
|
if (egg_mat->has_emit()) {
|
|
mat->set_emission(egg_mat->get_emit());
|
|
}
|
|
if (egg_mat->has_spec()) {
|
|
mat->set_specular(egg_mat->get_spec());
|
|
}
|
|
if (egg_mat->has_shininess()) {
|
|
mat->set_shininess(egg_mat->get_shininess());
|
|
}
|
|
if (egg_mat->has_roughness()) {
|
|
mat->set_roughness(egg_mat->get_roughness());
|
|
}
|
|
if (egg_mat->has_metallic()) {
|
|
mat->set_metallic(egg_mat->get_metallic());
|
|
}
|
|
if (egg_mat->has_ior()) {
|
|
mat->set_refractive_index(egg_mat->get_ior());
|
|
}
|
|
if (egg_mat->has_local()) {
|
|
mat->set_local(egg_mat->get_local());
|
|
}
|
|
|
|
mat->set_twoside(bface);
|
|
|
|
// Now get a global Material pointer, shared with other models.
|
|
Material *shared_mat = MaterialPool::get_material(mat);
|
|
|
|
// And create a MaterialAttrib for this Material.
|
|
CPT(RenderAttrib) mt = MaterialAttrib::make(shared_mat);
|
|
materials.insert(Materials::value_type(egg_mat, mt));
|
|
|
|
return mt;
|
|
}
|
|
|
|
/**
|
|
* Extracts the tex_gen from the given egg texture, and returns its
|
|
* corresponding TexGenAttrib mode.
|
|
*/
|
|
TexGenAttrib::Mode EggRenderState::
|
|
get_tex_gen(const EggTexture *egg_tex) {
|
|
switch (egg_tex->get_tex_gen()) {
|
|
case EggTexture::TG_unspecified:
|
|
return TexGenAttrib::M_off;
|
|
|
|
case EggTexture::TG_eye_sphere_map:
|
|
return TexGenAttrib::M_eye_sphere_map;
|
|
|
|
case EggTexture::TG_world_cube_map:
|
|
return TexGenAttrib::M_world_cube_map;
|
|
|
|
case EggTexture::TG_eye_cube_map:
|
|
return TexGenAttrib::M_eye_cube_map;
|
|
|
|
case EggTexture::TG_world_normal:
|
|
return TexGenAttrib::M_world_normal;
|
|
|
|
case EggTexture::TG_eye_normal:
|
|
return TexGenAttrib::M_eye_normal;
|
|
|
|
case EggTexture::TG_world_position:
|
|
return TexGenAttrib::M_world_position;
|
|
|
|
case EggTexture::TG_eye_position:
|
|
return TexGenAttrib::M_eye_position;
|
|
|
|
case EggTexture::TG_point_sprite:
|
|
return TexGenAttrib::M_point_sprite;
|
|
};
|
|
|
|
return TexGenAttrib::M_off;
|
|
}
|
|
|
|
/**
|
|
* Applies the texture matrix from the indicated egg texture to the given
|
|
* TexMatrixAttrib, and returns the new attrib.
|
|
*/
|
|
CPT(RenderAttrib) EggRenderState::
|
|
apply_tex_mat(CPT(RenderAttrib) tex_mat_attrib,
|
|
TextureStage *stage, const EggTexture *egg_tex) {
|
|
if (egg_tex->has_transform()) {
|
|
CPT(TransformState) transform = _loader.make_transform(egg_tex);
|
|
|
|
if (tex_mat_attrib == nullptr) {
|
|
tex_mat_attrib = TexMatrixAttrib::make();
|
|
}
|
|
tex_mat_attrib = DCAST(TexMatrixAttrib, tex_mat_attrib)->
|
|
add_stage(stage, transform);
|
|
}
|
|
|
|
return tex_mat_attrib;
|
|
}
|