open_toontown_panda3d/pandatool/src/eggcharbase/eggJointData.h

66 lines
2.0 KiB
C++

// Filename: eggJointData.h
// Created by: drose (23Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGJOINTDATA_H
#define EGGJOINTDATA_H
#include <pandatoolbase.h>
#include "eggComponentData.h"
#include <luse.h>
////////////////////////////////////////////////////////////////////
// Class : EggJointData
// Description : This is one node of a hierarchy of EggJointData
// nodes, each of which represents a single joint of the
// character hierarchy across all loaded files: the
// various models, the LOD's of each model, and the
// various animation channel files.
////////////////////////////////////////////////////////////////////
class EggJointData : public EggComponentData {
public:
EggJointData(EggCharacterCollection *collection,
EggCharacterData *char_data);
INLINE int get_num_children() const;
INLINE EggJointData *get_child(int n) const;
EggJointData *find_joint(const string &name);
int get_num_frames(int model_index) const;
LMatrix4d get_frame(int model_index, int n) const;
LMatrix4d get_net_frame(int model_index, int n) const;
bool do_rebuild();
void optimize();
virtual void add_back_pointer(int model_index, EggObject *egg_object);
virtual void write(ostream &out, int indent_level = 0) const;
protected:
typedef pvector<EggJointData *> Children;
Children _children;
EggJointData *_parent;
friend class EggCharacterCollection;
};
#include "eggJointData.I"
#endif