66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Filename: eggJointData.h
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// Created by: drose (23Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGJOINTDATA_H
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#define EGGJOINTDATA_H
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#include <pandatoolbase.h>
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#include "eggComponentData.h"
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#include <luse.h>
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////////////////////////////////////////////////////////////////////
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// Class : EggJointData
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// Description : This is one node of a hierarchy of EggJointData
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// nodes, each of which represents a single joint of the
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// character hierarchy across all loaded files: the
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// various models, the LOD's of each model, and the
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// various animation channel files.
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////////////////////////////////////////////////////////////////////
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class EggJointData : public EggComponentData {
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public:
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EggJointData(EggCharacterCollection *collection,
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EggCharacterData *char_data);
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INLINE int get_num_children() const;
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INLINE EggJointData *get_child(int n) const;
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EggJointData *find_joint(const string &name);
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int get_num_frames(int model_index) const;
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LMatrix4d get_frame(int model_index, int n) const;
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LMatrix4d get_net_frame(int model_index, int n) const;
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bool do_rebuild();
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void optimize();
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virtual void add_back_pointer(int model_index, EggObject *egg_object);
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virtual void write(ostream &out, int indent_level = 0) const;
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protected:
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typedef pvector<EggJointData *> Children;
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Children _children;
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EggJointData *_parent;
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friend class EggCharacterCollection;
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};
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#include "eggJointData.I"
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#endif
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