72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
// Filename: zSpinParticle.I
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// Created by: charles (16Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : set_initial_angle
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// Description : accessor
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////////////////////////////////////////////////////////////////////
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INLINE void ZSpinParticle::
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set_initial_angle(float t) {
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_initial_angle = t;
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_initial_angle
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// Description : accessor
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////////////////////////////////////////////////////////////////////
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INLINE float ZSpinParticle::
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get_initial_angle() const {
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return _initial_angle;
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_final_angle
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// Description : accessor
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////////////////////////////////////////////////////////////////////
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INLINE void ZSpinParticle::
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set_final_angle(float t) {
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_final_angle = t;
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_final_angle
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// Description : accessor
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////////////////////////////////////////////////////////////////////
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INLINE float ZSpinParticle::
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get_final_angle() const {
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return _final_angle;
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}
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INLINE float ZSpinParticle::
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get_angular_velocity() const {
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return _angular_velocity;
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}
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INLINE void ZSpinParticle::
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set_angular_velocity(float v) {
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_angular_velocity = v;
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}
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INLINE void ZSpinParticle::
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enable_angular_velocity(bool bEnabled) {
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_bUseAngularVelocity = bEnabled;
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}
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INLINE bool ZSpinParticle::
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get_angular_velocity_enabled() const {
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return _bUseAngularVelocity;
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}
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