open_toontown_panda3d/panda
rdb 60a944e783 glgsg: fix shader inputs not being updated in esoteric case
Specifically, this happens if you have a custom ShaderGenerator that assigns shader inputs via the ShaderAttrib.  If two objects then both have the auto-shader turned on, and the shader generator generates ShaderAttribs with the same shaders but different inputs, the inputs will not be updated properly for one of the objects.
2019-01-09 22:39:36 +01:00
..
metalibs general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
src glgsg: fix shader inputs not being updated in esoteric case 2019-01-09 22:39:36 +01:00