open_toontown_panda3d/panda/src/pgraph/texMatrixAttrib.cxx

534 lines
15 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texMatrixAttrib.cxx
* @author drose
* @date 2002-03-14
*/
#include "texMatrixAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "textureStagePool.h"
CPT(RenderAttrib) TexMatrixAttrib::_empty_attrib;
TypeHandle TexMatrixAttrib::_type_handle;
int TexMatrixAttrib::_attrib_slot;
/**
*
*/
TexMatrixAttrib::
~TexMatrixAttrib() {
}
/**
* Constructs a TexMatrixAttrib that applies no stages at all.
*/
CPT(RenderAttrib) TexMatrixAttrib::
make() {
// We make it a special case and store a pointer to the empty attrib forever
// once we find it the first time, as an optimization.
if (_empty_attrib == (RenderAttrib *)NULL) {
_empty_attrib = return_new(new TexMatrixAttrib);
}
return _empty_attrib;
}
/**
* Constructs a TexMatrixAttrib that applies the indicated matrix to the
* default texture stage. This interface is deprecated.
*/
CPT(RenderAttrib) TexMatrixAttrib::
make(const LMatrix4 &mat) {
pgraph_cat.warning()
<< "Using deprecated TexMatrixAttrib interface.\n";
if (mat.is_identity()) {
return make();
}
CPT(TransformState) transform = TransformState::make_mat(mat);
return make(TextureStage::get_default(), transform);
}
/**
* Constructs a TexMatrixAttrib that applies the indicated transform to the
* named texture stage.
*/
CPT(RenderAttrib) TexMatrixAttrib::
make(TextureStage *stage, const TransformState *transform) {
return DCAST(TexMatrixAttrib, make())->add_stage(stage, transform);
}
/**
* Returns a RenderAttrib that corresponds to whatever the standard default
* properties for render attributes of this type ought to be.
*/
CPT(RenderAttrib) TexMatrixAttrib::
make_default() {
return return_new(new TexMatrixAttrib);
}
/**
* Returns a new TexMatrixAttrib just like this one, with the indicated
* transform for the given stage. If this stage already exists, its transform
* is replaced.
*/
CPT(RenderAttrib) TexMatrixAttrib::
add_stage(TextureStage *stage, const TransformState *transform,
int override) const {
TexMatrixAttrib *attrib = new TexMatrixAttrib(*this);
Stages::iterator si = attrib->_stages.insert(StageNode(stage)).first;
(*si)._transform = transform;
(*si)._override = override;
return return_new(attrib);
}
/**
* Returns a new TexMatrixAttrib just like this one, with the indicated stage
* removed.
*/
CPT(RenderAttrib) TexMatrixAttrib::
remove_stage(TextureStage *stage) const {
TexMatrixAttrib *attrib = new TexMatrixAttrib(*this);
attrib->_stages.erase(StageNode(stage));
return return_new(attrib);
}
/**
* Returns the transformation matrix associated with the default texture
* stage.
*/
const LMatrix4 &TexMatrixAttrib::
get_mat() const {
return get_mat(TextureStage::get_default());
}
/**
* Returns true if no stages are defined in the TexMatrixAttrib, false if at
* least one is.
*/
bool TexMatrixAttrib::
is_empty() const {
return _stages.empty();
}
/**
* Returns true if there is a transform associated with the indicated stage,
* or false otherwise (in which case get_transform(stage) will return the
* identity transform).
*/
bool TexMatrixAttrib::
has_stage(TextureStage *stage) const {
Stages::const_iterator mi = _stages.find(StageNode(stage));
return (mi != _stages.end());
}
/**
* Returns the number of stages that are represented by this attrib.
*/
int TexMatrixAttrib::
get_num_stages() const {
return _stages.size();
}
/**
* Returns the nth stage that is represented by this attrib. The
* TextureStages are in no particular order.
*/
TextureStage *TexMatrixAttrib::
get_stage(int n) const {
nassertr(n >= 0 && n < (int)_stages.size(), NULL);
return _stages[n]._stage;
}
/**
* Returns the transformation matrix associated with the indicated texture
* stage, or identity matrix if nothing is associated with the indicated
* stage.
*/
const LMatrix4 &TexMatrixAttrib::
get_mat(TextureStage *stage) const {
return get_transform(stage)->get_mat();
}
/**
* Returns the transformation associated with the indicated texture stage, or
* identity matrix if nothing is associated with the indicated stage.
*/
CPT(TransformState) TexMatrixAttrib::
get_transform(TextureStage *stage) const {
Stages::const_iterator mi = _stages.find(StageNode(stage));
if (mi != _stages.end()) {
return (*mi)._transform;
}
return TransformState::make_identity();
}
/**
*
*/
void TexMatrixAttrib::
output(ostream &out) const {
out << get_type() << ":";
Stages::const_iterator mi;
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
const StageNode &sn = (*mi);
out << " " << sn._stage->get_name() << "(" << *sn._transform << ")";
if (sn._override != 0) {
out << "^" << sn._override;
}
}
}
/**
* Intended to be overridden by derived TexMatrixAttrib types to return a
* unique number indicating whether this TexMatrixAttrib is equivalent to the
* other one.
*
* This should return 0 if the two TexMatrixAttrib objects are equivalent, a
* number less than zero if this one should be sorted before the other one,
* and a number greater than zero otherwise.
*
* This will only be called with two TexMatrixAttrib objects whose get_type()
* functions return the same.
*/
int TexMatrixAttrib::
compare_to_impl(const RenderAttrib *other) const {
const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
Stages::const_iterator ai, bi;
ai = _stages.begin();
bi = ta->_stages.begin();
while (ai != _stages.end() && bi != ta->_stages.end()) {
if ((*ai) < (*bi)) {
// This stage is in a but not in b.
return -1;
} else if ((*bi) < (*ai)) {
// This stage is in b but not in a.
return 1;
} else {
// This stage is in both.
++ai;
++bi;
}
}
if (bi != ta->_stages.end()) {
// a ran out first; b was longer.
return -1;
}
if (ai != _stages.end()) {
// b ran out first; a was longer.
return 1;
}
return 0;
}
/**
* Intended to be overridden by derived RenderAttrib types to return a unique
* hash for these particular properties. RenderAttribs that compare the same
* with compare_to_impl(), above, should return the same hash; RenderAttribs
* that compare differently should return a different hash.
*/
size_t TexMatrixAttrib::
get_hash_impl() const {
size_t hash = 0;
Stages::const_iterator si;
for (si = _stages.begin(); si != _stages.end(); ++si) {
const StageNode &sn = (*si);
hash = pointer_hash::add_hash(hash, sn._stage);
hash = pointer_hash::add_hash(hash, sn._transform);
hash = int_hash::add_hash(hash, sn._override);
}
return hash;
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* This should return the result of applying the other RenderAttrib to a node
* in the scene graph below this RenderAttrib, which was already applied. In
* most cases, the result is the same as the other RenderAttrib (that is, a
* subsequent RenderAttrib completely replaces the preceding one). On the
* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
* might combine in meaningful ways.
*/
CPT(RenderAttrib) TexMatrixAttrib::
compose_impl(const RenderAttrib *other) const {
const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
// The composition is the union of the two attribs. In the case when a
// stage is in both attribs, we compose the stages.
TexMatrixAttrib *attrib = new TexMatrixAttrib;
Stages::const_iterator ai, bi;
ai = _stages.begin();
bi = ta->_stages.begin();
while (ai != _stages.end() && bi != ta->_stages.end()) {
if ((*ai)._stage < (*bi)._stage) {
// This stage is in a but not in b.
attrib->_stages.insert(attrib->_stages.end(), *ai);
++ai;
} else if ((*bi)._stage < (*ai)._stage) {
// This stage is in b but not in a.
attrib->_stages.insert(attrib->_stages.end(), *bi);
++bi;
} else {
// This stage is in both.
if ((*ai)._override == (*bi)._override) {
// Same override; compose them.
CPT(TransformState) new_transform = (*ai)._transform->compose((*bi)._transform);
StageNode sn((*ai)._stage);
sn._transform = new_transform;
sn._override = (*ai)._override;
attrib->_stages.insert(attrib->_stages.end(), sn);
} else if ((*ai)._override < (*bi)._override) {
// Override b wins.
attrib->_stages.insert(attrib->_stages.end(), *bi);
} else {
// Override a wins.
attrib->_stages.insert(attrib->_stages.end(), *ai);
}
++ai;
++bi;
}
}
while (ai != _stages.end()) {
// This stage is in a but not in b.
attrib->_stages.insert(attrib->_stages.end(), *ai);
++ai;
}
while (bi != ta->_stages.end()) {
// This stage is in b but not in a.
attrib->_stages.insert(attrib->_stages.end(), *bi);
++bi;
}
return return_new(attrib);
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* See invert_compose() and compose_impl().
*/
CPT(RenderAttrib) TexMatrixAttrib::
invert_compose_impl(const RenderAttrib *other) const {
const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
// The inverse composition works a lot like the composition, except we
// invert the ai stages.
TexMatrixAttrib *attrib = new TexMatrixAttrib;
Stages::const_iterator ai, bi;
ai = _stages.begin();
bi = ta->_stages.begin();
while (ai != _stages.end() && bi != ta->_stages.end()) {
if ((*ai)._stage < (*bi)._stage) {
// This stage is in a but not in b.
CPT(TransformState) inv_a =
(*ai)._transform->invert_compose(TransformState::make_identity());
StageNode sn((*ai)._stage);
sn._transform = inv_a;
sn._override = (*ai)._override;
attrib->_stages.insert(attrib->_stages.end(), sn);
++ai;
} else if ((*bi)._stage < (*ai)._stage) {
// This stage is in b but not in a.
attrib->_stages.insert(attrib->_stages.end(), *bi);
++bi;
} else {
// This stage is in both.
if ((*ai)._override == (*bi)._override) {
// Same override; compose them.
CPT(TransformState) new_transform = (*ai)._transform->invert_compose((*bi)._transform);
StageNode sn((*ai)._stage);
sn._transform = new_transform;
sn._override = (*ai)._override;
attrib->_stages.insert(attrib->_stages.end(), sn);
} else if ((*ai)._override < (*bi)._override) {
// Override b wins.
attrib->_stages.insert(attrib->_stages.end(), *bi);
} else {
// Override a wins.
CPT(TransformState) inv_a =
(*ai)._transform->invert_compose(TransformState::make_identity());
StageNode sn((*ai)._stage);
sn._transform = inv_a;
sn._override = (*ai)._override;
attrib->_stages.insert(attrib->_stages.end(), sn);
}
++ai;
++bi;
}
}
while (ai != _stages.end()) {
// This stage is in a but not in b.
CPT(TransformState) inv_a =
(*ai)._transform->invert_compose(TransformState::make_identity());
StageNode sn((*ai)._stage);
sn._transform = inv_a;
sn._override = (*ai)._override;
attrib->_stages.insert(attrib->_stages.end(), sn);
++ai;
}
while (bi != ta->_stages.end()) {
// This stage is in b but not in a.
attrib->_stages.insert(attrib->_stages.end(), *bi);
++bi;
}
return return_new(attrib);
}
/**
*
*/
CPT(RenderAttrib) TexMatrixAttrib::
get_auto_shader_attrib_impl(const RenderState *state) const {
// For a TexMatrixAttrib, the particular matrix per TextureStage isn't
// important, just whether there is a matrix at all. So we create a new
// state with an identity matrix everywhere there is a matrix at all in the
// original.
TexMatrixAttrib *attrib = new TexMatrixAttrib;
Stages::const_iterator ai;
for (ai = _stages.begin(); ai != _stages.end(); ++ai) {
StageNode sn((*ai)._stage);
sn._transform = TransformState::make_identity();
attrib->_stages.insert(attrib->_stages.end(), sn);
}
return return_new(attrib);
}
/**
* Tells the BamReader how to create objects of type TexMatrixAttrib.
*/
void TexMatrixAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void TexMatrixAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_uint16(_stages.size());
Stages::const_iterator si;
for (si = _stages.begin(); si != _stages.end(); ++si) {
const StageNode &sn = (*si);
manager->write_pointer(dg, sn._stage);
manager->write_pointer(dg, sn._transform);
if (manager->get_file_minor_ver() >= 24) {
dg.add_int32(sn._override);
}
}
}
/**
* Receives an array of pointers, one for each time manager->read_pointer()
* was called in fillin(). Returns the number of pointers processed.
*/
int TexMatrixAttrib::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = RenderAttrib::complete_pointers(p_list, manager);
for (size_t sni = 0; sni < _stages.size(); ++sni) {
// Filter the TextureStage through the TextureStagePool.
PT(TextureStage) ts = DCAST(TextureStage, p_list[pi++]);
ts = TextureStagePool::get_stage(ts);
const TransformState *transform = DCAST(TransformState, p_list[pi++]);
StageNode &sn = _stages[sni];
sn._stage = ts;
sn._transform = transform;
}
_stages.sort();
return pi;
}
/**
* This function is called by the BamReader's factory when a new object of
* type TexMatrixAttrib is encountered in the Bam file. It should create the
* TexMatrixAttrib and extract its information from the file.
*/
TypedWritable *TexMatrixAttrib::
make_from_bam(const FactoryParams &params) {
TexMatrixAttrib *attrib = new TexMatrixAttrib;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new TexMatrixAttrib.
*/
void TexMatrixAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
size_t num_stages = scan.get_uint16();
for (size_t i = 0; i < num_stages; i++) {
manager->read_pointer(scan);
manager->read_pointer(scan);
int override = 0;
if (manager->get_file_minor_ver() >= 24) {
override = scan.get_int32();
}
StageNode sn(NULL);
sn._override = override;
_stages.push_back(sn);
}
}