534 lines
15 KiB
C++
534 lines
15 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file texMatrixAttrib.cxx
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* @author drose
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* @date 2002-03-14
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*/
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#include "texMatrixAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "textureStagePool.h"
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CPT(RenderAttrib) TexMatrixAttrib::_empty_attrib;
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TypeHandle TexMatrixAttrib::_type_handle;
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int TexMatrixAttrib::_attrib_slot;
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/**
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*
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*/
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TexMatrixAttrib::
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~TexMatrixAttrib() {
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}
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/**
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* Constructs a TexMatrixAttrib that applies no stages at all.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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make() {
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// We make it a special case and store a pointer to the empty attrib forever
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// once we find it the first time, as an optimization.
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if (_empty_attrib == (RenderAttrib *)NULL) {
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_empty_attrib = return_new(new TexMatrixAttrib);
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}
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return _empty_attrib;
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}
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/**
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* Constructs a TexMatrixAttrib that applies the indicated matrix to the
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* default texture stage. This interface is deprecated.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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make(const LMatrix4 &mat) {
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pgraph_cat.warning()
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<< "Using deprecated TexMatrixAttrib interface.\n";
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if (mat.is_identity()) {
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return make();
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}
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CPT(TransformState) transform = TransformState::make_mat(mat);
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return make(TextureStage::get_default(), transform);
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}
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/**
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* Constructs a TexMatrixAttrib that applies the indicated transform to the
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* named texture stage.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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make(TextureStage *stage, const TransformState *transform) {
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return DCAST(TexMatrixAttrib, make())->add_stage(stage, transform);
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}
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/**
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* Returns a RenderAttrib that corresponds to whatever the standard default
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* properties for render attributes of this type ought to be.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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make_default() {
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return return_new(new TexMatrixAttrib);
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}
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/**
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* Returns a new TexMatrixAttrib just like this one, with the indicated
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* transform for the given stage. If this stage already exists, its transform
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* is replaced.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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add_stage(TextureStage *stage, const TransformState *transform,
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int override) const {
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TexMatrixAttrib *attrib = new TexMatrixAttrib(*this);
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Stages::iterator si = attrib->_stages.insert(StageNode(stage)).first;
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(*si)._transform = transform;
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(*si)._override = override;
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return return_new(attrib);
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}
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/**
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* Returns a new TexMatrixAttrib just like this one, with the indicated stage
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* removed.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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remove_stage(TextureStage *stage) const {
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TexMatrixAttrib *attrib = new TexMatrixAttrib(*this);
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attrib->_stages.erase(StageNode(stage));
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return return_new(attrib);
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}
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/**
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* Returns the transformation matrix associated with the default texture
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* stage.
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*/
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const LMatrix4 &TexMatrixAttrib::
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get_mat() const {
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return get_mat(TextureStage::get_default());
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}
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/**
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* Returns true if no stages are defined in the TexMatrixAttrib, false if at
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* least one is.
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*/
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bool TexMatrixAttrib::
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is_empty() const {
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return _stages.empty();
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}
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/**
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* Returns true if there is a transform associated with the indicated stage,
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* or false otherwise (in which case get_transform(stage) will return the
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* identity transform).
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*/
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bool TexMatrixAttrib::
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has_stage(TextureStage *stage) const {
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Stages::const_iterator mi = _stages.find(StageNode(stage));
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return (mi != _stages.end());
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}
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/**
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* Returns the number of stages that are represented by this attrib.
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*/
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int TexMatrixAttrib::
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get_num_stages() const {
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return _stages.size();
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}
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/**
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* Returns the nth stage that is represented by this attrib. The
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* TextureStages are in no particular order.
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*/
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TextureStage *TexMatrixAttrib::
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get_stage(int n) const {
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nassertr(n >= 0 && n < (int)_stages.size(), NULL);
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return _stages[n]._stage;
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}
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/**
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* Returns the transformation matrix associated with the indicated texture
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* stage, or identity matrix if nothing is associated with the indicated
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* stage.
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*/
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const LMatrix4 &TexMatrixAttrib::
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get_mat(TextureStage *stage) const {
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return get_transform(stage)->get_mat();
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}
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/**
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* Returns the transformation associated with the indicated texture stage, or
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* identity matrix if nothing is associated with the indicated stage.
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*/
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CPT(TransformState) TexMatrixAttrib::
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get_transform(TextureStage *stage) const {
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Stages::const_iterator mi = _stages.find(StageNode(stage));
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if (mi != _stages.end()) {
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return (*mi)._transform;
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}
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return TransformState::make_identity();
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}
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/**
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*
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*/
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void TexMatrixAttrib::
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output(ostream &out) const {
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out << get_type() << ":";
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Stages::const_iterator mi;
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for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
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const StageNode &sn = (*mi);
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out << " " << sn._stage->get_name() << "(" << *sn._transform << ")";
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if (sn._override != 0) {
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out << "^" << sn._override;
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}
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}
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}
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/**
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* Intended to be overridden by derived TexMatrixAttrib types to return a
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* unique number indicating whether this TexMatrixAttrib is equivalent to the
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* other one.
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*
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* This should return 0 if the two TexMatrixAttrib objects are equivalent, a
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* number less than zero if this one should be sorted before the other one,
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* and a number greater than zero otherwise.
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*
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* This will only be called with two TexMatrixAttrib objects whose get_type()
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* functions return the same.
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*/
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int TexMatrixAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
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Stages::const_iterator ai, bi;
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ai = _stages.begin();
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bi = ta->_stages.begin();
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while (ai != _stages.end() && bi != ta->_stages.end()) {
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if ((*ai) < (*bi)) {
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// This stage is in a but not in b.
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return -1;
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} else if ((*bi) < (*ai)) {
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// This stage is in b but not in a.
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return 1;
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} else {
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// This stage is in both.
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++ai;
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++bi;
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}
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}
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if (bi != ta->_stages.end()) {
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// a ran out first; b was longer.
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return -1;
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}
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if (ai != _stages.end()) {
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// b ran out first; a was longer.
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return 1;
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}
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return 0;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to return a unique
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* hash for these particular properties. RenderAttribs that compare the same
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* with compare_to_impl(), above, should return the same hash; RenderAttribs
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* that compare differently should return a different hash.
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*/
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size_t TexMatrixAttrib::
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get_hash_impl() const {
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size_t hash = 0;
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Stages::const_iterator si;
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for (si = _stages.begin(); si != _stages.end(); ++si) {
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const StageNode &sn = (*si);
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hash = pointer_hash::add_hash(hash, sn._stage);
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hash = pointer_hash::add_hash(hash, sn._transform);
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hash = int_hash::add_hash(hash, sn._override);
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}
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return hash;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* This should return the result of applying the other RenderAttrib to a node
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* in the scene graph below this RenderAttrib, which was already applied. In
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* most cases, the result is the same as the other RenderAttrib (that is, a
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* subsequent RenderAttrib completely replaces the preceding one). On the
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* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
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* might combine in meaningful ways.
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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compose_impl(const RenderAttrib *other) const {
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const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
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// The composition is the union of the two attribs. In the case when a
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// stage is in both attribs, we compose the stages.
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TexMatrixAttrib *attrib = new TexMatrixAttrib;
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Stages::const_iterator ai, bi;
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ai = _stages.begin();
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bi = ta->_stages.begin();
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while (ai != _stages.end() && bi != ta->_stages.end()) {
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if ((*ai)._stage < (*bi)._stage) {
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// This stage is in a but not in b.
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attrib->_stages.insert(attrib->_stages.end(), *ai);
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++ai;
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} else if ((*bi)._stage < (*ai)._stage) {
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// This stage is in b but not in a.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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++bi;
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} else {
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// This stage is in both.
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if ((*ai)._override == (*bi)._override) {
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// Same override; compose them.
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CPT(TransformState) new_transform = (*ai)._transform->compose((*bi)._transform);
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StageNode sn((*ai)._stage);
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sn._transform = new_transform;
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sn._override = (*ai)._override;
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attrib->_stages.insert(attrib->_stages.end(), sn);
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} else if ((*ai)._override < (*bi)._override) {
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// Override b wins.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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} else {
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// Override a wins.
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attrib->_stages.insert(attrib->_stages.end(), *ai);
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}
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++ai;
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++bi;
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}
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}
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while (ai != _stages.end()) {
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// This stage is in a but not in b.
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attrib->_stages.insert(attrib->_stages.end(), *ai);
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++ai;
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}
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while (bi != ta->_stages.end()) {
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// This stage is in b but not in a.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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++bi;
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}
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return return_new(attrib);
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* See invert_compose() and compose_impl().
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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invert_compose_impl(const RenderAttrib *other) const {
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const TexMatrixAttrib *ta = (const TexMatrixAttrib *)other;
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// The inverse composition works a lot like the composition, except we
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// invert the ai stages.
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TexMatrixAttrib *attrib = new TexMatrixAttrib;
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Stages::const_iterator ai, bi;
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ai = _stages.begin();
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bi = ta->_stages.begin();
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while (ai != _stages.end() && bi != ta->_stages.end()) {
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if ((*ai)._stage < (*bi)._stage) {
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// This stage is in a but not in b.
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CPT(TransformState) inv_a =
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(*ai)._transform->invert_compose(TransformState::make_identity());
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StageNode sn((*ai)._stage);
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sn._transform = inv_a;
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sn._override = (*ai)._override;
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attrib->_stages.insert(attrib->_stages.end(), sn);
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++ai;
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} else if ((*bi)._stage < (*ai)._stage) {
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// This stage is in b but not in a.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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++bi;
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} else {
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// This stage is in both.
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if ((*ai)._override == (*bi)._override) {
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// Same override; compose them.
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CPT(TransformState) new_transform = (*ai)._transform->invert_compose((*bi)._transform);
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StageNode sn((*ai)._stage);
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sn._transform = new_transform;
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sn._override = (*ai)._override;
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attrib->_stages.insert(attrib->_stages.end(), sn);
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} else if ((*ai)._override < (*bi)._override) {
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// Override b wins.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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} else {
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// Override a wins.
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CPT(TransformState) inv_a =
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(*ai)._transform->invert_compose(TransformState::make_identity());
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StageNode sn((*ai)._stage);
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sn._transform = inv_a;
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sn._override = (*ai)._override;
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attrib->_stages.insert(attrib->_stages.end(), sn);
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}
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++ai;
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++bi;
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}
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}
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while (ai != _stages.end()) {
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// This stage is in a but not in b.
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CPT(TransformState) inv_a =
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(*ai)._transform->invert_compose(TransformState::make_identity());
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StageNode sn((*ai)._stage);
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sn._transform = inv_a;
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sn._override = (*ai)._override;
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attrib->_stages.insert(attrib->_stages.end(), sn);
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++ai;
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}
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while (bi != ta->_stages.end()) {
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// This stage is in b but not in a.
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attrib->_stages.insert(attrib->_stages.end(), *bi);
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++bi;
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}
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return return_new(attrib);
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}
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/**
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*
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*/
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CPT(RenderAttrib) TexMatrixAttrib::
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get_auto_shader_attrib_impl(const RenderState *state) const {
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// For a TexMatrixAttrib, the particular matrix per TextureStage isn't
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// important, just whether there is a matrix at all. So we create a new
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// state with an identity matrix everywhere there is a matrix at all in the
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// original.
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TexMatrixAttrib *attrib = new TexMatrixAttrib;
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Stages::const_iterator ai;
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for (ai = _stages.begin(); ai != _stages.end(); ++ai) {
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StageNode sn((*ai)._stage);
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sn._transform = TransformState::make_identity();
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attrib->_stages.insert(attrib->_stages.end(), sn);
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}
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return return_new(attrib);
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}
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/**
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* Tells the BamReader how to create objects of type TexMatrixAttrib.
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*/
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void TexMatrixAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void TexMatrixAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_uint16(_stages.size());
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Stages::const_iterator si;
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for (si = _stages.begin(); si != _stages.end(); ++si) {
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const StageNode &sn = (*si);
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manager->write_pointer(dg, sn._stage);
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manager->write_pointer(dg, sn._transform);
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if (manager->get_file_minor_ver() >= 24) {
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dg.add_int32(sn._override);
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}
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}
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}
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/**
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* Receives an array of pointers, one for each time manager->read_pointer()
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* was called in fillin(). Returns the number of pointers processed.
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*/
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int TexMatrixAttrib::
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complete_pointers(TypedWritable **p_list, BamReader *manager) {
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int pi = RenderAttrib::complete_pointers(p_list, manager);
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for (size_t sni = 0; sni < _stages.size(); ++sni) {
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// Filter the TextureStage through the TextureStagePool.
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PT(TextureStage) ts = DCAST(TextureStage, p_list[pi++]);
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ts = TextureStagePool::get_stage(ts);
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const TransformState *transform = DCAST(TransformState, p_list[pi++]);
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StageNode &sn = _stages[sni];
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sn._stage = ts;
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sn._transform = transform;
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}
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_stages.sort();
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return pi;
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type TexMatrixAttrib is encountered in the Bam file. It should create the
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* TexMatrixAttrib and extract its information from the file.
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*/
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TypedWritable *TexMatrixAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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TexMatrixAttrib *attrib = new TexMatrixAttrib;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new TexMatrixAttrib.
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*/
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void TexMatrixAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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size_t num_stages = scan.get_uint16();
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for (size_t i = 0; i < num_stages; i++) {
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manager->read_pointer(scan);
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manager->read_pointer(scan);
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int override = 0;
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if (manager->get_file_minor_ver() >= 24) {
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override = scan.get_int32();
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}
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|
StageNode sn(NULL);
|
|
sn._override = override;
|
|
_stages.push_back(sn);
|
|
}
|
|
}
|