open_toontown_panda3d/panda/src/mathutil/perlinNoise2.h

67 lines
2.2 KiB
C++

// Filename: perlinNoise2.h
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PERLINNOISE2_H
#define PERLINNOISE2_H
#include "pandabase.h"
#include "perlinNoise.h"
////////////////////////////////////////////////////////////////////
// Class : PerlinNoise2
// Description : This class provides an implementation of Perlin noise
// for 2 variables. This code is loosely based on the
// reference implementation at
// http://mrl.nyu.edu/~perlin/noise/ .
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PerlinNoise2 : public PerlinNoise {
PUBLISHED:
INLINE PerlinNoise2();
INLINE PerlinNoise2(double sx, double sy,
int table_size = 256,
unsigned long seed = 0);
INLINE PerlinNoise2(const PerlinNoise2 &copy);
INLINE void operator = (const PerlinNoise2 &copy);
INLINE void set_scale(double scale);
INLINE void set_scale(double sx, double sy);
INLINE void set_scale(const LVecBase2f &scale);
void set_scale(const LVecBase2d &scale);
INLINE double noise(double x, double y) const;
INLINE float noise(const LVecBase2f &value) const;
double noise(const LVecBase2d &value) const;
INLINE double operator ()(double x, double y) const;
INLINE float operator ()(const LVecBase2f &value) const;
INLINE double operator ()(const LVecBase2d &value) const;
private:
void init_unscaled_xform();
INLINE static double grad(int hash, double x, double y);
private:
LMatrix3d _unscaled_xform;
LMatrix3d _input_xform;
};
#include "perlinNoise2.I"
#endif