70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
// Filename: angularVectorForce.h
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// Created by: charles (09Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANGULARVECTORFORCE_H
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#define ANGULARVECTORFORCE_H
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#include "angularForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : AngularVectorForce
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// Description : a simple directed torque force, the angular
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// equivalent of simple vector force.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce {
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PUBLISHED:
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AngularVectorForce(const LRotationf& quat);
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AngularVectorForce(float h, float p, float r);
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AngularVectorForce(const AngularVectorForce ©);
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virtual ~AngularVectorForce();
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INLINE void set_quat(const LRotationf& quat);
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INLINE void set_hpr(float h, float p, float r);
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INLINE LRotationf get_local_quat() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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private:
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LRotationf _fvec;
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virtual AngularForce *make_copy() const;
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virtual LRotationf get_child_quat(const PhysicsObject *po);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AngularForce::init_type();
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register_type(_type_handle, "AngularVectorForce",
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AngularForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "angularVectorForce.I"
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#endif // ANGULARVECTORFORCE_H
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