84 lines
2.6 KiB
C++
Executable File
84 lines
2.6 KiB
C++
Executable File
// Filename: physicsCollisionHandler.h
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSICSCOLLISIONHANDLER_H
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#define PHYSICSCOLLISIONHANDLER_H
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#include "pandabase.h"
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#include "collisionHandlerPusher.h"
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////////////////////////////////////////////////////////////////////
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// Class : PhysicsCollisionHandler
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// Description : A specialized kind of CollisionHandler that simply
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// pushes back on things that attempt to move into solid
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// walls. This also puts forces onto the physics objects
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS PhysicsCollisionHandler :
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public CollisionHandlerPusher {
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PUBLISHED:
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PhysicsCollisionHandler();
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virtual ~PhysicsCollisionHandler();
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// These setters and getter are a bit of a hack:
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INLINE void set_almost_stationary_speed(float speed);
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INLINE float get_almost_stationary_speed();
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INLINE void set_static_friction_coef(float coef);
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INLINE float get_static_friction_coef();
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INLINE void set_dynamic_friction_coef(float coef);
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INLINE float get_dynamic_friction_coef();
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protected:
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float _almost_stationary_speed;
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float _static_friction_coef;
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float _dynamic_friction_coef;
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void apply_friction(
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ColliderDef &def, LVector3f &vel, const LVector3f& force, float angle);
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virtual void apply_net_shove(
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ColliderDef &def, const LVector3f &net_shove,
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const LVector3f &force_normal);
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virtual void apply_linear_force(ColliderDef &def, const LVector3f &force);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerPusher::init_type();
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register_type(_type_handle, "PhysicsCollisionHandler",
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CollisionHandlerPusher::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "physicsCollisionHandler.I"
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#endif
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