open_toontown_panda3d/panda/src/pgraphnodes/pointLight.cxx

271 lines
7.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointLight.cxx
* @author mike
* @date 1997-01-09
*/
#include "pointLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "config_pgraphnodes.h"
TypeHandle PointLight::_type_handle;
/**
*
*/
CycleData *PointLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void PointLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
_specular_color.write_datagram(dg);
_attenuation.write_datagram(dg);
if (manager->get_file_minor_ver() >= 41) {
dg.add_stdfloat(_max_distance);
}
_point.write_datagram(dg);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void PointLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_specular_color.read_datagram(scan);
_attenuation.read_datagram(scan);
if (manager->get_file_minor_ver() >= 41) {
_max_distance = scan.get_stdfloat();
}
_point.read_datagram(scan);
}
/**
*
*/
PointLight::
PointLight(const std::string &name) :
LightLensNode(name) {
PT(Lens) lens;
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(1, 0, 0, 0, -1, 0);
set_lens(0, lens);
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(-1, 0, 0, 0, -1, 0);
set_lens(1, lens);
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(0, 1, 0, 0, 0, 1);
set_lens(2, lens);
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(0, -1, 0, 0, 0, -1);
set_lens(3, lens);
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(0, 0, 1, 0, -1, 0);
set_lens(4, lens);
lens = new PerspectiveLens(90, 90);
lens->set_interocular_distance(0);
lens->set_view_vector(0, 0, -1, 0, -1, 0);
set_lens(5, lens);
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
PointLight::
PointLight(const PointLight &copy) :
LightLensNode(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *PointLight::
make_copy() const {
return new PointLight(*this);
}
/**
* Transforms the contents of this PandaNode by the indicated matrix, if it
* means anything to do so. For most kinds of PandaNodes, this does nothing.
*/
void PointLight::
xform(const LMatrix4 &mat) {
LightLensNode::xform(mat);
CDWriter cdata(_cycler);
cdata->_point = cdata->_point * mat;
mark_viz_stale();
}
/**
*
*/
void PointLight::
write(std::ostream &out, int indent_level) const {
indent(out, indent_level) << *this << ":\n";
indent(out, indent_level + 2)
<< "color " << get_color() << "\n";
if (_has_specular_color) {
indent(out, indent_level + 2)
<< "specular color " << get_specular_color() << "\n";
}
indent(out, indent_level + 2)
<< "attenuation " << get_attenuation() << "\n";
if (!cinf(get_max_distance())) {
indent(out, indent_level + 2)
<< "max distance " << get_max_distance() << "\n";
}
}
/**
* Computes the vector from a particular vertex to this light. The exact
* vector depends on the type of light (e.g. point lights return a different
* result than directional lights).
*
* The input parameters are the vertex position in question, expressed in
* object space, and the matrix which converts from light space to object
* space. The result is expressed in object space.
*
* The return value is true if the result is successful, or false if it cannot
* be computed (e.g. for an ambient light).
*/
bool PointLight::
get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point,
const LMatrix4 &to_object_space) {
CDReader cdata(_cycler);
LPoint3 point = cdata->_point * to_object_space;
result = point - from_object_point;
return true;
}
/**
* Returns the relative priority associated with all lights of this class.
* This priority is used to order lights whose instance priority
* (get_priority()) is the same--the idea is that other things being equal,
* AmbientLights (for instance) are less important than DirectionalLights.
*/
int PointLight::
get_class_priority() const {
return (int)CP_point_priority;
}
/**
*
*/
void PointLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
gsg->bind_light(this, light, light_id);
}
/**
* Creates the shadow map texture. Can be overridden.
*/
void PointLight::
setup_shadow_map() {
if (_shadow_map != nullptr && _shadow_map->get_x_size() == _sb_size[0]) {
// Nothing to do.
return;
}
if (_sb_size[0] != _sb_size[1]) {
pgraphnodes_cat.error()
<< "PointLight shadow buffers must have an equal width and height!\n";
}
if (_shadow_map == nullptr) {
_shadow_map = new Texture(get_name());
}
_shadow_map->setup_cube_map(_sb_size[0], Texture::T_unsigned_byte, Texture::F_depth_component);
_shadow_map->set_clear_color(LColor(1));
_shadow_map->set_wrap_u(SamplerState::WM_clamp);
_shadow_map->set_wrap_v(SamplerState::WM_clamp);
// Note: cube map shadow filtering doesn't seem to work in Cg.
_shadow_map->set_minfilter(SamplerState::FT_linear);
_shadow_map->set_magfilter(SamplerState::FT_linear);
}
/**
* Tells the BamReader how to create objects of type PointLight.
*/
void PointLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void PointLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightLensNode::write_datagram(manager, dg);
if (manager->get_file_minor_ver() >= 39) {
dg.add_bool(_has_specular_color);
}
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type PointLight is encountered in the Bam file. It should create the
* PointLight and extract its information from the file.
*/
TypedWritable *PointLight::
make_from_bam(const FactoryParams &params) {
PointLight *node = new PointLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new PointLight.
*/
void PointLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightLensNode::fillin(scan, manager);
if (manager->get_file_minor_ver() >= 39) {
_has_specular_color = scan.get_bool();
} else {
_has_specular_color = true;
}
manager->read_cdata(scan, _cycler);
}