open_toontown_panda3d/pandatool/src/mayaprogs/mayaSavePview.h

85 lines
2.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaSavePview.h
* @author drose
* @date 2003-10-27
*/
#ifndef MAYASAVEPVIEW_H
#define MAYASAVEPVIEW_H
// We don't want to include pre_maya_include.h here, since that would
// necessitate linking with Pandatool's libmaya.dll, which would in turn bring
// in a lot of stuff from panda that we don't really need. Instead, we'll
// just define the Maya symbols we require here.
// Maya will try to typedef bool unless this symbol is defined.
#ifndef _BOOL
#define _BOOL 1
#endif
#ifdef __MACH__
#define OSMac_ 1
// This defines MAYA_API_VERSION
#include <maya/MTypes.h>
#if MAYA_API_VERSION < 201600
#include <maya/OpenMayaMac.h>
#endif
#endif
// Even though we don't include any Panda headers, it's safe to include this
// one, since it only defines some macros that we need to make this program
// platform-independent.
#include "dtool_config.h"
#ifdef PHAVE_IOSTREAM
// This will ask Maya 5.0 or better to use the new <iostream> library instead
// of the old <iostream.h> library.
#define REQUIRE_IOSTREAM
#endif // PHAVE_IOSTREAM
#include <maya/MArgList.h>
#include <maya/MPxCommand.h>
#include <maya/MObject.h>
/**
* This class serves as a plug-in to Maya to save the scene and view it using
* the external pview program, rather than linking in any part of Panda to a
* Maya plugin.
*
* Since it does not link with any Panda code, and hence is a very lean
* plugin, it is less likely than MayaPview to cause interoperability problems
* within Maya. However, it does force a save-to-disk and a spawning of a
* separate executable, including a complete reloading of all of the Maya
* libraries, so it is quite a bit slower to execute. And the potential for
* interactive control is substantially reduced.
*/
class MayaSavePview : public MPxCommand {
public:
MayaSavePview();
virtual MStatus doIt(const MArgList &args);
static void *creator();
};
// Since we don't include any of the Panda headers (other than
// dtool_config.h), we have to define this macro ourselves, to tell Windows to
// export the following functions from the DLL.
#ifdef WIN32_VC
#define EXPCL_MISC __declspec(dllexport)
#else
#define EXPCL_MISC
#endif
EXPCL_MISC MStatus initializePlugin(MObject obj);
EXPCL_MISC MStatus uninitializePlugin(MObject obj);
#endif