42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Filename: graphicsWindowProc.cxx
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// Created by: Bei (Mar2010)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsWindowProc.h"
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////////////////////////////////////////////////////////////////////
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// Function: GraphicWindowProc::Constructor
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// Access: Public
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// Description: Does nothing.
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////////////////////////////////////////////////////////////////////
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GraphicsWindowProc::
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GraphicsWindowProc(){
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}
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#if defined(__WIN32__) || defined(_WIN32)
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowProc::wnd_proc
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// Access: Public, Virtual
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// Description: A WIN32-specific method that is called when a Window
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// proc event occurrs. Should be overridden by a derived
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// class.
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////////////////////////////////////////////////////////////////////
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LONG GraphicsWindowProc::
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wnd_proc(GraphicsWindow* graphicsWindow, HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam){
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return 0;
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}
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#endif
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//most an empty file.
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