78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
// Filename: nullAudioManager.h
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// Created by: skyler (June 6, 2001)
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// Prior system by: cary
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __NULL_AUDIO_MANAGER_H__
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#define __NULL_AUDIO_MANAGER_H__
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#include "audioManager.h"
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#include "nullAudioSound.h"
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class EXPCL_PANDA NullAudioManager : public AudioManager {
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// All of these methods are stubbed out to some degree.
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// If you're looking for a starting place for a new AudioManager,
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// please consider looking at the milesAudioManager.
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public:
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NullAudioManager();
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virtual ~NullAudioManager();
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virtual bool is_valid();
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virtual PT(AudioSound) get_sound(const string&, bool positional = false);
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virtual void uncache_sound(const string&);
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virtual void clear_cache();
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virtual void set_cache_limit(unsigned int);
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virtual unsigned int get_cache_limit() const;
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virtual void set_volume(float);
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virtual float get_volume() const;
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virtual void set_active(bool);
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virtual bool get_active() const;
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virtual void set_concurrent_sound_limit(unsigned int limit);
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virtual unsigned int get_concurrent_sound_limit() const;
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virtual void reduce_sounds_playing_to(unsigned int count);
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virtual void stop_all_sounds();
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virtual void audio_3d_update();
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virtual void audio_3d_set_listener_attributes(float px, float py, float pz,
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float vx, float vy, float vz,
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float fx, float fy, float fz,
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float ux, float uy, float uz);
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virtual void audio_3d_get_listener_attributes(float *px, float *py, float *pz,
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float *vx, float *vy, float *vz,
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float *fx, float *fy, float *fz,
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float *ux, float *uy, float *uz);
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virtual void audio_3d_set_distance_factor(float factor);
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virtual float audio_3d_get_distance_factor() const;
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virtual void audio_3d_set_doppler_factor(float factor);
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virtual float audio_3d_get_doppler_factor() const;
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virtual void audio_3d_set_drop_off_factor(float factor);
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virtual float audio_3d_get_drop_off_factor() const;
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};
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#endif /* __NULL_AUDIO_MANAGER_H__ */
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