open_toontown_panda3d/panda/src/dxgsg7/wdxGraphicsWindow7.h

90 lines
2.8 KiB
C++

// Filename: wdxGraphicsWindow7.h
// Created by: drose (20Dec02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef WDXGRAPHICSWINDOW7_H
#define WDXGRAPHICSWINDOW7_H
#include "pandabase.h"
#include "winGraphicsWindow.h"
#include "pvector.h"
class DXGraphicsStateGuardian7;
typedef struct {
char szDriver[MAX_DDDEVICEID_STRING];
char szDescription[MAX_DDDEVICEID_STRING];
GUID guidDeviceIdentifier;
HMONITOR hMon;
} DXDeviceInfo;
typedef pvector<DXDeviceInfo> DXDeviceInfoVec;
typedef HRESULT (WINAPI * LPDIRECTDRAWCREATEEX)(GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter);
////////////////////////////////////////////////////////////////////
// Class : wdxGraphicsWindow7
// Description : A single graphics window for rendering DirectX under
// Microsoft Windows.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDADX wdxGraphicsWindow7 : public WinGraphicsWindow {
public:
wdxGraphicsWindow7(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
const string &name);
virtual ~wdxGraphicsWindow7();
virtual void end_flip();
//virtual bool begin_frame();
virtual void make_current(void);
virtual bool open_window(void);
protected:
virtual void fullscreen_restored(WindowProperties &properties);
virtual void handle_reshape();
virtual bool do_fullscreen_resize(int x_size, int y_size);
virtual void support_overlay_window(bool flag);
private:
bool set_to_temp_rendertarget();
void create_screen_buffers_and_device(DXScreenData &Display,
bool force_16bpp_zbuffer);
bool choose_device(int devnum, DXDeviceInfo *pDevinfo);
void set_coop_levels_and_display_modes();
DXGraphicsStateGuardian7 *_dxgsg;
DXScreenData _wcontext;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsWindow::init_type();
register_type(_type_handle, "wdxGraphicsWindow7",
WinGraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "wdxGraphicsWindow7.I"
#endif