82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Filename: namable.h
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// Created by: drose (15Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef NAMABLE_H
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#define NAMABLE_H
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#include "pandabase.h"
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#include "typedObject.h"
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#include <string>
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///////////////////////////////////////////////////////////////////
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// Class : Namable
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// Description : A base class for all things which can have a name.
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// The name is either empty or nonempty, but it is never
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// NULL.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAEXPRESS Namable {
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PUBLISHED:
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INLINE Namable(const string &initial_name = "");
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INLINE Namable(const Namable ©);
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INLINE Namable &operator = (const Namable &other);
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INLINE void set_name(const string &name);
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INLINE void clear_name();
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INLINE bool has_name() const;
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INLINE const string &get_name() const;
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// In the absence of any definition to the contrary, outputting a
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// Namable will write out its name.
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INLINE void output(ostream &out) const;
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private:
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string _name;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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register_type(_type_handle, "Namable");
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}
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private:
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static TypeHandle _type_handle;
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};
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INLINE ostream &operator << (ostream &out, const Namable &n);
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///////////////////////////////////////////////////////////////////
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// Class : NamableOrderByName
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// Description : An STL function object for sorting an array of
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// pointers to Namables into order by name. Returns
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// true if the objects are in sorted order, false
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// otherwise.
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////////////////////////////////////////////////////////////////////
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class NamableOrderByName {
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public:
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INLINE bool operator ()(const Namable *n1, const Namable *n2) const;
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};
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#include "namable.I"
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#endif
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