open_toontown_panda3d/panda/src/windisplay/winGraphicsWindow.I

140 lines
5.4 KiB
Plaintext

// Filename: winGraphicsWindow.I
// Created by: drose (20Dec02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keypress
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keypress(ButtonHandle key, int x, int y, double time) {
_input_devices[0].set_pointer_in_window(x, y);
if (key != ButtonHandle::none()) {
_input_devices[0].button_down(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keyresume
// Access: Private
// Description: Indicates we detected a key was already down when the
// focus is restored to the window. Mainly useful for
// tracking the state of modifier keys.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keyresume(ButtonHandle key, double time) {
if (key != ButtonHandle::none()) {
_input_devices[0].button_resume_down(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keyrelease
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keyrelease(ButtonHandle key, double time) {
if (key != ButtonHandle::none()) {
_input_devices[0].button_up(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::translate_mouse
// Access: Private
// Description: Translates the mouse pixel coordinate (either x or y)
// as returned by the Windows message to the signed
// number expected by Panda.
////////////////////////////////////////////////////////////////////
INLINE int WinGraphicsWindow::
translate_mouse(int pos) const {
if (pos & 0x8000) {
pos -= 0x10000;
}
return pos;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::set_cursor_in_window
// Access: Private
// Description: Called during the window thread in response to the
// various Windows messages to indicate whether we
// believe the mouse is presently within the window's
// client rectangle or not. This in turn will determine
// whether we should call update_cursor_window() to hide
// or show the cursor (or otherwise change its
// properties) as it moves between the various
// GraphicsWindows that we control.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
set_cursor_in_window() {
if (_cursor_window != this) {
update_cursor_window(this);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::set_cursor_out_of_window
// Access: Private
// Description: Called during the window thread in response to the
// various Windows messages to indicate whether we
// believe the mouse is presently within the window's
// client rectangle or not. This in turn will determine
// whether we should call update_cursor_window() to hide
// or show the cursor (or otherwise change its
// properties) as it moves between the various
// GraphicsWindows that we control.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
set_cursor_out_of_window() {
if (_cursor_window == this) {
update_cursor_window(NULL);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::get_message_time
// Access: Private, Static
// Description: May be called only during the servicing of a Windows
// message. This returns the time the message was added
// to the Windows message queue (as reported via
// GetMessageTime()), converted into global clock units.
////////////////////////////////////////////////////////////////////
INLINE double WinGraphicsWindow::
get_message_time() {
DWORD now_ticks = GetTickCount();
double now_time = ClockObject::get_global_clock()->get_real_time();
DWORD elapsed_ticks = now_ticks - GetMessageTime();
return now_time - (double)elapsed_ticks / 1000.0;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::get_ime_hwnd
// Access: Private
// Description: Return the IME_window handle if open
////////////////////////////////////////////////////////////////////
INLINE HWND WinGraphicsWindow::
get_ime_hwnd() {
if (_ime_active)
return _ime_hWnd;
else
return NULL;
}