140 lines
5.4 KiB
Plaintext
140 lines
5.4 KiB
Plaintext
// Filename: winGraphicsWindow.I
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// Created by: drose (20Dec02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::handle_keypress
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void WinGraphicsWindow::
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handle_keypress(ButtonHandle key, int x, int y, double time) {
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_input_devices[0].set_pointer_in_window(x, y);
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if (key != ButtonHandle::none()) {
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_input_devices[0].button_down(key, time);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::handle_keyresume
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// Access: Private
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// Description: Indicates we detected a key was already down when the
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// focus is restored to the window. Mainly useful for
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// tracking the state of modifier keys.
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////////////////////////////////////////////////////////////////////
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INLINE void WinGraphicsWindow::
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handle_keyresume(ButtonHandle key, double time) {
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if (key != ButtonHandle::none()) {
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_input_devices[0].button_resume_down(key, time);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::handle_keyrelease
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void WinGraphicsWindow::
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handle_keyrelease(ButtonHandle key, double time) {
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if (key != ButtonHandle::none()) {
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_input_devices[0].button_up(key, time);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::translate_mouse
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// Access: Private
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// Description: Translates the mouse pixel coordinate (either x or y)
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// as returned by the Windows message to the signed
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// number expected by Panda.
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////////////////////////////////////////////////////////////////////
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INLINE int WinGraphicsWindow::
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translate_mouse(int pos) const {
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if (pos & 0x8000) {
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pos -= 0x10000;
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}
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return pos;
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::set_cursor_in_window
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// Access: Private
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// Description: Called during the window thread in response to the
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// various Windows messages to indicate whether we
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// believe the mouse is presently within the window's
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// client rectangle or not. This in turn will determine
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// whether we should call update_cursor_window() to hide
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// or show the cursor (or otherwise change its
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// properties) as it moves between the various
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// GraphicsWindows that we control.
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////////////////////////////////////////////////////////////////////
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INLINE void WinGraphicsWindow::
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set_cursor_in_window() {
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if (_cursor_window != this) {
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update_cursor_window(this);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::set_cursor_out_of_window
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// Access: Private
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// Description: Called during the window thread in response to the
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// various Windows messages to indicate whether we
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// believe the mouse is presently within the window's
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// client rectangle or not. This in turn will determine
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// whether we should call update_cursor_window() to hide
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// or show the cursor (or otherwise change its
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// properties) as it moves between the various
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// GraphicsWindows that we control.
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////////////////////////////////////////////////////////////////////
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INLINE void WinGraphicsWindow::
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set_cursor_out_of_window() {
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if (_cursor_window == this) {
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update_cursor_window(NULL);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::get_message_time
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// Access: Private, Static
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// Description: May be called only during the servicing of a Windows
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// message. This returns the time the message was added
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// to the Windows message queue (as reported via
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// GetMessageTime()), converted into global clock units.
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////////////////////////////////////////////////////////////////////
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INLINE double WinGraphicsWindow::
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get_message_time() {
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DWORD now_ticks = GetTickCount();
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double now_time = ClockObject::get_global_clock()->get_real_time();
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DWORD elapsed_ticks = now_ticks - GetMessageTime();
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return now_time - (double)elapsed_ticks / 1000.0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: WinGraphicsWindow::get_ime_hwnd
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// Access: Private
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// Description: Return the IME_window handle if open
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////////////////////////////////////////////////////////////////////
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INLINE HWND WinGraphicsWindow::
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get_ime_hwnd() {
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if (_ime_active)
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return _ime_hWnd;
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else
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return NULL;
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}
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