open_toontown_panda3d/direct/src/plugin/p3dOsxSplashWindow.cxx

828 lines
25 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file p3dOsxSplashWindow.cxx
* @author drose
* @date 2009-07-16
*/
#include "p3dOsxSplashWindow.h"
#if defined(__APPLE__) && !__LP64__
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
#ifndef CGFLOAT_DEFINED
#if defined(__LP64__) && __LP64__
typedef double CGFloat;
#else
typedef float CGFloat;
#endif
#endif
using std::string;
/**
*
*/
P3DOsxSplashWindow::
P3DOsxSplashWindow(P3DInstance *inst, bool make_visible) :
P3DSplashWindow(inst, make_visible)
{
_font_attribs = nullptr;
_install_progress = 0;
_progress_known = true;
_received_data = 0;
_got_wparams = false;
// We have to start with _mouse_active true; firefox doesn't send activate
// events.
_mouse_active = true;
_toplevel_window = nullptr;
}
/**
*
*/
P3DOsxSplashWindow::
~P3DOsxSplashWindow() {
if (_toplevel_window != nullptr) {
SetWRefCon(_toplevel_window, 0);
HideWindow(_toplevel_window);
DisposeWindow(_toplevel_window);
_toplevel_window = nullptr;
}
if (_font_attribs != nullptr) {
CFRelease(_font_attribs);
}
}
/**
* Changes the window parameters, e.g. to resize or reposition the window; or
* sets the parameters for the first time, creating the initial window.
*/
void P3DOsxSplashWindow::
set_wparams(const P3DWindowParams &wparams) {
P3DSplashWindow::set_wparams(wparams);
_got_wparams = true;
if (_wparams.get_window_type() == P3D_WT_toplevel ||
_wparams.get_window_type() == P3D_WT_fullscreen) {
// Creating a toplevel splash window.
if (_toplevel_window == nullptr) {
Rect r;
r.top = _wparams.get_win_y();
r.left = _wparams.get_win_x();
// These are the same defaults used by Panda's osxGraphicsWindow.
if (r.left == -1) r.left = 10;
if (r.top == -1) r.top = 50;
// A coordinate of -2 means to center the window on the screen.
CGRect display_bounds = CGDisplayBounds(kCGDirectMainDisplay);
if (r.left == -2) {
r.left = (short)(0.5 * (CGRectGetWidth(display_bounds) - _win_width));
}
if (r.top == -2) {
r.top = (short)(0.5 * (CGRectGetHeight(display_bounds) - _win_height));
}
r.right = r.left + _win_width;
r.bottom = r.top + _win_height;
WindowAttributes attrib =
kWindowStandardDocumentAttributes | kWindowStandardHandlerAttribute;
CreateNewWindow(kDocumentWindowClass, attrib, &r, &_toplevel_window);
EventHandlerRef application_event_ref_ref1;
EventTypeSpec list1[] = {
{ kEventClassWindow, kEventWindowDrawContent },
{ kEventClassWindow, kEventWindowBoundsChanged },
{ kEventClassWindow, kEventWindowClose },
{ kEventClassMouse, kEventMouseUp },
{ kEventClassMouse, kEventMouseDown },
{ kEventClassMouse, kEventMouseMoved },
{ kEventClassMouse, kEventMouseDragged },
};
EventHandlerUPP gEvtHandler = NewEventHandlerUPP(st_event_callback);
InstallWindowEventHandler(_toplevel_window, gEvtHandler,
GetEventTypeCount(list1), list1, this, &application_event_ref_ref1);
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
if (_visible) {
ShowWindow(_toplevel_window);
}
}
}
// Determine the attributes of the font we're going to use.
int symbolic = 0;
if (_font_style != FS_normal) {
symbolic |= kCTFontItalicTrait;
}
if (_font_weight > 500) {
symbolic |= kCTFontBoldTrait;
}
CFNumberRef symbolic_ref = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &symbolic);
CFStringRef traits_keys[1] = { kCTFontSymbolicTrait };
CFTypeRef traits_values[1] = { symbolic_ref };
CFDictionaryRef traits = CFDictionaryCreate(kCFAllocatorDefault, (const void **)&traits_keys, (const void **)&traits_values, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFStringRef family = CFStringCreateWithCString(nullptr, _font_family.c_str(), kCFStringEncodingUTF8);
CFStringRef attribs_keys[2] = { kCTFontFamilyNameAttribute, kCTFontTraitsAttribute };
CFTypeRef attribs_values[2] = { family, traits };
CFDictionaryRef attribs = CFDictionaryCreate(kCFAllocatorDefault, (const void **)&attribs_keys, (const void **)&attribs_values, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
// Create the font object.
CTFontDescriptorRef font_desc = CTFontDescriptorCreateWithAttributes(attribs);
CTFontRef font = CTFontCreateWithFontDescriptor(font_desc, _font_size, nullptr);
CFStringRef keys[1] = { kCTFontAttributeName };
CFTypeRef values[1] = { font };
_font_attribs = CFDictionaryCreate(kCFAllocatorDefault, (const void **)&keys, (const void **)&values, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFRelease(font);
CFRelease(font_desc);
CFRelease(attribs);
CFRelease(traits);
CFRelease(family);
CFRelease(symbolic_ref);
}
/**
* Makes the splash window visible or invisible, so as not to compete with the
* embedded Panda window in the same space.
*/
void P3DOsxSplashWindow::
set_visible(bool visible) {
P3DSplashWindow::set_visible(visible);
if (_toplevel_window != nullptr) {
if (_visible) {
ShowWindow(_toplevel_window);
} else {
HideWindow(_toplevel_window);
}
}
refresh();
}
/**
* Specifies the name of a JPEG image file that is displayed in the center of
* the splash window.
*/
void P3DOsxSplashWindow::
set_image_filename(const string &image_filename, ImagePlacement image_placement) {
switch (image_placement) {
case IP_background:
load_image(_background_image, image_filename);
break;
case IP_button_ready:
load_image(_button_ready_image, image_filename);
set_button_range(_button_ready_image);
break;
case IP_button_rollover:
load_image(_button_rollover_image, image_filename);
break;
case IP_button_click:
load_image(_button_click_image, image_filename);
break;
default:
return;
}
refresh();
}
/**
* Specifies the text that is displayed above the install progress bar.
*/
void P3DOsxSplashWindow::
set_install_label(const string &install_label) {
_install_label = install_label;
refresh();
}
/**
* Moves the install progress bar from 0.0 to 1.0.
*/
void P3DOsxSplashWindow::
set_install_progress(double install_progress,
bool is_progress_known, size_t received_data) {
// Only request a refresh if we're changing substantially.
if (is_progress_known != _progress_known) {
refresh();
} else if (_progress_known) {
if ((int)(install_progress * 500.0) != (int)(_install_progress * 500.0)) {
refresh();
}
} else {
if ((int)(received_data * _unknown_progress_rate) !=
(int)(_received_data * _unknown_progress_rate)) {
refresh();
}
}
_install_progress = install_progress;
_progress_known = is_progress_known;
_received_data = received_data;
}
/**
* Deals with the event callback from the OS window system. Returns true if
* the event is handled, false if ignored.
*/
bool P3DOsxSplashWindow::
handle_event(const P3D_event_data &event) {
bool retval = false;
if (event._event_type == P3D_ET_osx_event_record) {
retval = handle_event_osx_event_record(event);
} else if (event._event_type == P3D_ET_osx_cocoa) {
retval = handle_event_osx_cocoa(event);
} else {
assert(false);
}
return retval;
}
/**
* Requests that the window will be repainted.
*/
void P3DOsxSplashWindow::
refresh() {
if (!_visible) {
return;
}
if (_toplevel_window != nullptr) {
Rect r = { 0, 0, (short)_win_height, (short)_win_width };
InvalWindowRect(_toplevel_window, &r);
} else {
_inst->request_refresh();
}
}
/**
* Redraws the current splash window.
*/
void P3DOsxSplashWindow::
paint_window() {
if (!_visible) {
return;
}
if (_toplevel_window != nullptr ||
_wparams.get_parent_window()._window_handle_type == P3D_WHT_osx_port) {
// The old QuickDraw-style window handle. We use CreateCGContextForPort()
// to map this to the new CoreGraphics-style.
GrafPtr out_port = nullptr;
if (_toplevel_window != nullptr) {
GetPort(&out_port);
} else {
const P3D_window_handle &handle = _wparams.get_parent_window();
assert(handle._window_handle_type == P3D_WHT_osx_port);
out_port = handle._handle._osx_port._port;
}
CGContextRef context;
OSStatus err = CreateCGContextForPort(out_port, &context);
if (err != noErr) {
nout << "Couldn't create CG context\n";
return;
}
// Adjust for any SetOrigin calls on out_port
SyncCGContextOriginWithPort(context, out_port);
// Move the CG origin to the upper left of the port
Rect port_rect;
GetPortBounds(out_port, &port_rect);
CGContextTranslateCTM(context, 0, (float)(port_rect.bottom - port_rect.top));
// Flip the y axis so that positive Y points down
CGContextScaleCTM(context, 1.0, -1.0);
paint_window_osx_cgcontext(context);
// We need to synchronize, or we don't see the update every frame.
CGContextSynchronize(context);
CGContextRelease(context);
} else {
// The new CoreGraphics-style window handle. We can draw to this
// directly.
const P3D_window_handle &handle = _wparams.get_parent_window();
assert(handle._window_handle_type == P3D_WHT_osx_cgcontext);
CGContextRef context = handle._handle._osx_cgcontext._context;
paint_window_osx_cgcontext(context);
}
}
/**
* Redraws the current splash window, using the new CoreGraphics interface.
*/
void P3DOsxSplashWindow::
paint_window_osx_cgcontext(CGContextRef context) {
// Clear the whole region to the background color before beginning.
CGFloat bg_components[] = { _bgcolor_r / 255.0f, _bgcolor_g / 255.0f, _bgcolor_b / 255.0f, 1 };
CGColorSpaceRef rgb_space = CGColorSpaceCreateDeviceRGB();
CGColorRef bg = CGColorCreate(rgb_space, bg_components);
CGRect region = { { 0, 0 }, { (CGFloat)_win_width, (CGFloat)_win_height } };
CGContextSetFillColorWithColor(context, bg);
CGContextFillRect(context, region);
CGColorRelease(bg);
CGColorSpaceRelease(rgb_space);
// Now paint in the image(s).
paint_image(context, _background_image);
switch (_bstate) {
case BS_hidden:
break;
case BS_ready:
paint_image(context, _button_ready_image);
break;
case BS_rollover:
if (!paint_image(context, _button_rollover_image)) {
paint_image(context, _button_ready_image);
}
break;
case BS_click:
if (!paint_image(context, _button_click_image)) {
paint_image(context, _button_ready_image);
}
break;
}
// Draw the progress bar. We don't draw this bar at all unless we have
// nonzero progress.
if (!_progress_known || _install_progress != 0.0) {
paint_progress_bar(context);
}
}
/**
* Responds to the deprecated Carbon event types in Mac OSX.
*/
bool P3DOsxSplashWindow::
handle_event_osx_event_record(const P3D_event_data &event) {
assert(event._event_type == P3D_ET_osx_event_record);
EventRecord *er = event._event._osx_event_record._event;
Point pt = er->where;
// Need to ensure we have the correct port set, in order to convert the
// mouse coordinates successfully via GlobalToLocal().
const P3D_window_handle &handle = _wparams.get_parent_window();
if (handle._window_handle_type == P3D_WHT_osx_port) {
GrafPtr out_port = handle._handle._osx_port._port;
GrafPtr port_save = nullptr;
Boolean port_changed = QDSwapPort(out_port, &port_save);
GlobalToLocal(&pt);
if (port_changed) {
QDSwapPort(port_save, nullptr);
}
} else if (handle._window_handle_type == P3D_WHT_osx_cgcontext) {
// First, convert the coordinates from screen coordinates to browser
// window coordinates.
WindowRef window = handle._handle._osx_cgcontext._window;
CGPoint cgpt = { (CGFloat)pt.h, (CGFloat)pt.v };
HIPointConvert(&cgpt, kHICoordSpaceScreenPixel, nullptr,
kHICoordSpaceWindow, window);
// Then convert to plugin coordinates.
pt.h = (short)(cgpt.x - _wparams.get_win_x());
pt.v = (short)(cgpt.y - _wparams.get_win_y());
}
switch (er->what) {
case updateEvt:
paint_window();
break;
case mouseDown:
set_mouse_data(_mouse_x, _mouse_y, true);
break;
case mouseUp:
set_mouse_data(_mouse_x, _mouse_y, false);
break;
case activateEvt:
_mouse_active = ((er->modifiers & 1) != 0);
break;
default:
break;
}
if (_mouse_active) {
set_mouse_data(pt.h, pt.v, _mouse_down);
}
return false;
}
/**
* Responds to the new Cocoa event types in Mac OSX.
*/
bool P3DOsxSplashWindow::
handle_event_osx_cocoa(const P3D_event_data &event) {
assert(event._event_type == P3D_ET_osx_cocoa);
const P3DCocoaEvent &ce = event._event._osx_cocoa._event;
switch (ce.type) {
case P3DCocoaEventDrawRect:
if (_visible) {
CGContextRef context = ce.data.draw.context;
paint_window_osx_cgcontext(context);
return true;
} else {
return false;
}
case P3DCocoaEventMouseDown:
set_mouse_data((int)ce.data.mouse.pluginX, (int)ce.data.mouse.pluginY, true);
return true;
case P3DCocoaEventMouseUp:
set_mouse_data((int)ce.data.mouse.pluginX, (int)ce.data.mouse.pluginY, false);
return true;
case P3DCocoaEventMouseMoved:
case P3DCocoaEventMouseDragged:
set_mouse_data((int)ce.data.mouse.pluginX, (int)ce.data.mouse.pluginY, _mouse_down);
return true;
case P3DCocoaEventFocusChanged:
_mouse_active = (ce.data.focus.hasFocus != 0);
return true;
default:
return false;
}
}
/**
* Loads the named image file into an OsxImageData object.
*/
void P3DOsxSplashWindow::
load_image(OsxImageData &image, const string &image_filename) {
image.dump_image();
string string_data;
if (!read_image_data(image, string_data, image_filename)) {
return;
}
// Now we need to copy from the RGB (or RGBA) source image into the BGRA
// target image. We also flip the image upside-down here to compensate for
// the upside-down vertical scale on CGContextScaleCTM.
int row_stride = image._width * image._num_channels;
int new_row_stride = image._width * 4;
image._raw_data = new char[new_row_stride * image._height];
for (int yi = 0; yi < image._height; ++yi) {
char *dest = image._raw_data + yi * new_row_stride;
const char *source = string_data.data() + (image._height - 1 - yi) * row_stride;
if (image._num_channels == 3) {
// Source is RGB.
for (int xi = 0; xi < image._width; ++xi) {
char r = source[0];
char g = source[1];
char b = source[2];
dest[0] = b;
dest[1] = g;
dest[2] = r;
dest[3] = 0xff;
source += 3;
dest += 4;
}
} else if (image._num_channels == 4) {
// Source is RGBA.
for (int xi = 0; xi < image._width; ++xi) {
char r = source[0];
char g = source[1];
char b = source[2];
char a = source[3];
// Little-endian.
dest[0] = b;
dest[1] = g;
dest[2] = r;
dest[3] = a;
source += 4;
dest += 4;
}
}
}
image._data =
CFDataCreateWithBytesNoCopy(nullptr, (const UInt8 *)image._raw_data,
image._height * new_row_stride, kCFAllocatorNull);
image._provider = CGDataProviderCreateWithCFData(image._data);
image._color_space = CGColorSpaceCreateDeviceRGB();
image._image =
CGImageCreate(image._width, image._height, 8, 32,
new_row_stride, image._color_space,
kCGImageAlphaFirst | kCGBitmapByteOrder32Little,
image._provider, nullptr, false, kCGRenderingIntentDefault);
}
/**
* Draws the indicated image, centered within the window. Returns true on
* success, false if the image is not defined.
*/
bool P3DOsxSplashWindow::
paint_image(CGContextRef context, const OsxImageData &image) {
if (image._image == nullptr) {
return false;
}
// Determine the relative size of image and window.
int win_cx = _win_width / 2;
int win_cy = _win_height / 2;
CGRect rect = { { 0, 0 }, { 0, 0 } };
if (image._width <= _win_width && image._height <= _win_height) {
// The bitmap fits within the window; center it.
// This is the top-left corner of the bitmap in window coordinates.
int p_x = win_cx - image._width / 2;
int p_y = win_cy - image._height / 2;
rect.origin.x += p_x;
rect.origin.y += p_y;
rect.size.width = image._width;
rect.size.height = image._height;
} else {
// The bitmap is larger than the window; scale it down.
double x_scale = (double)_win_width / (double)image._width;
double y_scale = (double)_win_height / (double)image._height;
double scale = std::min(x_scale, y_scale);
int sc_width = (int)(image._width * scale);
int sc_height = (int)(image._height * scale);
int p_x = win_cx - sc_width / 2;
int p_y = win_cy - sc_height / 2;
rect.origin.x += p_x;
rect.origin.y += p_y;
rect.size.width = sc_width;
rect.size.height = sc_height;
}
CGContextDrawImage(context, rect, image._image);
return true;
}
/**
* Draws the progress bar and the label within the window.
*/
void P3DOsxSplashWindow::
paint_progress_bar(CGContextRef context) {
CGFloat fg_components[] = { _fgcolor_r / 255.0f, _fgcolor_g / 255.0f, _fgcolor_b / 255.0f, 1 };
CGFloat bg_components[] = { _bgcolor_r / 255.0f, _bgcolor_g / 255.0f, _bgcolor_b / 255.0f, 1 };
CGFloat bar_components[] = { _barcolor_r / 255.0f, _barcolor_g / 255.0f, _barcolor_b / 255.0f, 1 };
CGFloat bar_bg_components[] = { _bar_bgcolor_r / 255.0f, _bar_bgcolor_g / 255.0f, _bar_bgcolor_b / 255.0f, 1 };
CGColorSpaceRef rgb_space = CGColorSpaceCreateDeviceRGB();
CGColorRef fg = CGColorCreate(rgb_space, fg_components);
CGColorRef bg = CGColorCreate(rgb_space, bg_components);
CGColorRef bar = CGColorCreate(rgb_space, bar_components);
CGColorRef bar_bg = CGColorCreate(rgb_space, bar_bg_components);
// Get the proper placement for the progress bar.
int bar_x, bar_y, bar_width, bar_height;
get_bar_placement(bar_x, bar_y, bar_width, bar_height);
CGRect bar_rect = { { (CGFloat)bar_x, (CGFloat)bar_y }, { (CGFloat)bar_width, (CGFloat)bar_height } };
// Clear the entire progress bar to white (or the background color).
CGContextSetFillColorWithColor(context, bar_bg);
CGContextFillRect(context, bar_rect);
// Draw the interior of the progress bar in blue (or the bar color).
if (_progress_known) {
int progress_width = (int)(bar_width * _install_progress + 0.5);
if (progress_width != 0) {
CGRect prog = { { (CGFloat)bar_x, (CGFloat)bar_y }, { (CGFloat)progress_width, (CGFloat)bar_height } };
CGContextSetFillColorWithColor(context, bar);
CGContextFillRect(context, prog);
}
} else {
// Progress is unknown. Draw a moving block, not a progress bar filling
// up.
int block_width = (int)(bar_width * 0.1 + 0.5);
int block_travel = bar_width - block_width;
int progress = (int)(_received_data * _unknown_progress_rate);
progress = progress % (block_travel * 2);
if (progress > block_travel) {
progress = block_travel * 2 - progress;
}
CGRect prog = { { (CGFloat)(bar_x + progress), (CGFloat)bar_y }, { (CGFloat)block_width, (CGFloat)bar_height } };
CGContextSetFillColorWithColor(context, bar);
CGContextFillRect(context, prog);
}
// Draw the black stroke around the progress bar.
if (_bar_border > 0) {
// We offset the border by half a pixel, so we'll be drawing the one-pixel
// line through the middle of a pixel, and it won't try to antialias
// itself into a half-black two-pixel line.
CGRect border_rect = { { (CGFloat)(bar_x - 0.5), (CGFloat)(bar_y - 0.5) },
{ (CGFloat)(bar_width + 1), (CGFloat)(bar_height + 1) } };
CGContextBeginPath(context);
CGContextSetLineWidth(context, 1);
CGContextSetStrokeColorWithColor(context, fg);
for (int i = 0; i < _bar_border; ++i) {
CGContextAddRect(context, border_rect);
border_rect.origin.x -= 1;
border_rect.origin.y -= 1;
border_rect.size.width += 2;
border_rect.size.height += 2;
}
CGContextStrokePath(context);
}
if (!_install_label.empty()) {
// Need to invert the text so it won't be upside-down.
CGAffineTransform text_xform = CGAffineTransformMakeScale(1, -1);
CGContextSetTextMatrix(context, text_xform);
// Now draw the install_label right above it.
CFStringRef string = CFStringCreateWithCString(nullptr, _install_label.c_str(), kCFStringEncodingUTF8);
CFAttributedStringRef attr_string = CFAttributedStringCreate(nullptr, string, _font_attribs);
CTLineRef line = CTLineCreateWithAttributedString(attr_string);
// Determine the placement based on the size of the text.
CGRect bounds = CTLineGetImageBounds(line, context);
float text_x = (_win_width - bounds.size.width) / 2.0f - bounds.origin.x;
float text_y = bar_y + bounds.origin.y - 4 - _bar_border;
// And finally, draw the text.
CGContextSetTextPosition(context, text_x, text_y);
CTLineDraw(line, context);
CFRelease(line);
CFRelease(attr_string);
CFRelease(string);
}
CGColorRelease(bar_bg);
CGColorRelease(bar);
CGColorRelease(bg);
CGColorRelease(fg);
CGColorSpaceRelease(rgb_space);
}
/**
* The event callback on the toplevel window.
*/
pascal OSStatus P3DOsxSplashWindow::
st_event_callback(EventHandlerCallRef my_handler, EventRef event,
void *user_data) {
return ((P3DOsxSplashWindow *)user_data)->event_callback(my_handler, event);
}
/**
* The event callback on the toplevel window.
*/
OSStatus P3DOsxSplashWindow::
event_callback(EventHandlerCallRef my_handler, EventRef event) {
OSStatus result = eventNotHandledErr;
WindowRef window = nullptr;
UInt32 the_class = GetEventClass(event);
UInt32 kind = GetEventKind(event);
GetEventParameter(event, kEventParamWindowRef, typeWindowRef, nullptr,
sizeof(WindowRef), nullptr, (void*) &window);
switch (the_class) {
case kEventClassWindow:
switch (kind) {
case kEventWindowBoundsChanged:
// If the window changes size, we have to repaint it.
refresh();
// Also determine the new size.
{
Rect port_rect;
GrafPtr out_port = GetWindowPort(_toplevel_window);
GetPortBounds(out_port, &port_rect);
int width = port_rect.right - port_rect.left;
int height = port_rect.bottom - port_rect.top;
if (width != _win_width || height != _win_height) {
_win_width = width;
_win_height = height;
set_button_range(_button_ready_image);
}
}
// We seem to get the mouse-down, but lose the mouse-up, event in this
// case, so infer it.
set_mouse_data(_mouse_x, _mouse_y, false);
result = noErr;
break;
case kEventWindowDrawContent:
paint_window();
break;
case kEventWindowClose:
// When the user closes the splash window, stop the instance.
_inst->request_stop_sub_thread();
break;
};
break;
case kEventClassMouse:
switch (kind) {
case kEventMouseUp:
set_mouse_data(_mouse_x, _mouse_y, false);
break;
case kEventMouseDown:
set_mouse_data(_mouse_x, _mouse_y, true);
break;
case kEventMouseMoved:
case kEventMouseDragged:
{
Point point;
GetEventParameter(event, kEventParamMouseLocation, typeQDPoint, nullptr,
sizeof(Point), nullptr, (void *)&point);
GrafPtr port;
assert(_toplevel_window != nullptr);
port = GetWindowPort(_toplevel_window);
GrafPtr port_save = nullptr;
Boolean port_changed = QDSwapPort(port, &port_save);
GlobalToLocal(&point);
if (port_changed) {
QDSwapPort(port_save, nullptr);
}
set_mouse_data(point.h, point.v, _mouse_down);
}
break;
}
}
return result;
}
/**
* Frees the previous image data.
*/
void P3DOsxSplashWindow::OsxImageData::
dump_image() {
if (_image != nullptr) {
CGImageRelease(_image);
_image = nullptr;
}
if (_color_space != nullptr) {
CGColorSpaceRelease(_color_space);
_color_space = nullptr;
}
if (_provider != nullptr) {
CGDataProviderRelease(_provider);
_provider = nullptr;
}
if (_data != nullptr) {
CFRelease(_data);
_data = nullptr;
}
if (_raw_data != nullptr) {
delete[] _raw_data;
_raw_data = nullptr;
}
}
#endif // __APPLE__