88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// Filename: sceneSetup.h
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// Created by: drose (27Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SCENESETUP_H
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#define SCENESETUP_H
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#include "pandabase.h"
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#include "referenceCount.h"
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#include "nodePath.h"
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#include "camera.h"
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#include "transformState.h"
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#include "lens.h"
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#include "pointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : SceneSetup
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// Description : This object holds the camera position, etc., and
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// other general setup information for rendering a
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// particular scene.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA SceneSetup : public ReferenceCount {
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public:
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INLINE SceneSetup();
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INLINE void set_scene_root(const NodePath &scene_root);
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INLINE const NodePath &get_scene_root() const;
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INLINE void set_camera_path(const NodePath &camera_path);
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INLINE const NodePath &get_camera_path() const;
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INLINE void set_camera_node(Camera *camera_node);
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INLINE Camera *get_camera_node() const;
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INLINE void set_lens(const Lens *lens);
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INLINE const Lens *get_lens() const;
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INLINE void set_inverted(bool inverted);
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INLINE bool get_inverted() const;
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INLINE const NodePath &get_cull_center() const;
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INLINE void set_initial_state(const RenderState *initial_state);
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INLINE const RenderState *get_initial_state() const;
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INLINE void set_camera_transform(const TransformState *camera_transform);
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INLINE const TransformState *get_camera_transform() const;
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INLINE void set_world_transform(const TransformState *world_transform);
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INLINE const TransformState *get_world_transform() const;
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INLINE void set_cs_transform(const TransformState *cs_transform);
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INLINE const TransformState *get_cs_transform() const;
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INLINE const TransformState *get_render_transform() const;
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private:
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NodePath _scene_root;
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NodePath _camera_path;
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PT(Camera) _camera_node;
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CPT(Lens) _lens;
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bool _inverted;
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CPT(RenderState) _initial_state;
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CPT(TransformState) _camera_transform;
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CPT(TransformState) _world_transform;
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CPT(TransformState) _cs_transform;
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CPT(TransformState) _render_transform;
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};
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#include "sceneSetup.I"
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#endif
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