88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// Filename: cLerpAnimEffectInterval.h
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// Created by: drose (27Aug02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CLERPANIMEFFECTINTERVAL_H
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#define CLERPANIMEFFECTINTERVAL_H
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#include "directbase.h"
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#include "cLerpInterval.h"
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#include "animControl.h"
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#include "pointerTo.h"
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#include "pvector.h"
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////////////////////////////////////////////////////////////////////
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// Class : CLerpAnimEffectInterval
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// Description : This interval lerps between different amounts of
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// control effects for various AnimControls that might
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// be playing on an actor. It's used to change the
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// blending amount between multiple animations.
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//
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// The idea is to start all the animations playing
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// first, then use a CLerpAnimEffectInterval to adjust
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// the degree to which each animation affects the actor.
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////////////////////////////////////////////////////////////////////
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class EXPCL_DIRECT CLerpAnimEffectInterval : public CLerpInterval {
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PUBLISHED:
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INLINE CLerpAnimEffectInterval(const string &name, double duration,
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BlendType blend_type);
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INLINE void add_control(AnimControl *control, const string &name,
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float begin_effect, float end_effect);
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virtual void priv_step(double t);
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virtual void output(ostream &out) const;
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private:
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class ControlDef {
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public:
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INLINE ControlDef(AnimControl *control, const string &name,
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float begin_effect, float end_effect);
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PT(AnimControl) _control;
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string _name;
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float _begin_effect;
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float _end_effect;
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};
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typedef pvector<ControlDef> Controls;
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Controls _controls;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CLerpInterval::init_type();
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register_type(_type_handle, "CLerpAnimEffectInterval",
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CLerpInterval::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "cLerpAnimEffectInterval.I"
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#endif
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