open_toontown_panda3d/panda/src/egg/eggNode.cxx

142 lines
4.9 KiB
C++

// Filename: eggNode.cxx
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
#include "eggNode.h"
#include "eggGroupNode.h"
#include "config_egg.h"
#include <algorithm>
TypeHandle EggNode::_type_handle;
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: EggNode::test_under_integrity
// Access: Public
// Description: Recursively checks the integrity of the _under_flags,
// _parent, and _depth members of this node and all of
// its ancestors.
////////////////////////////////////////////////////////////////////
void EggNode::
test_under_integrity() const {
if (_parent == NULL) {
// If we have no parent, everything should be zero.
nassertv(_depth == 0);
nassertv(_under_flags == 0);
} else {
// Otherwise, make sure we're consistent with our parent.
_parent->test_ref_count_integrity();
nassertv(_depth == _parent->_depth + 1);
// We can't perform too much checking on the under_flags, since we
// don't know which bits should have been added for this node.
// We'll verify that at least we didn't accidentally take some
// bits away.
nassertv((_under_flags & _parent->_under_flags) == _parent->_under_flags);
// Make sure we're mentioned in our parent's children list.
EggGroupNode::iterator ci;
ci = find(_parent->begin(), _parent->end(), this);
nassertv(ci != _parent->end());
// Now recurse up our parent.
_parent->test_under_integrity();
}
}
#endif // NDEBUG
////////////////////////////////////////////////////////////////////
// Function: EggNode::update_under
// Access: Protected, Virtual
// Description: This function is called from within EggGroupNode
// whenever the parentage of the node has changed. It
// should update the depth and under_instance flags
// accordingly.
//
// depth_offset is the difference between the old depth
// value and the new value. It should be consistent
// with the supplied depth value. If it is not, we have
// some error.
////////////////////////////////////////////////////////////////////
void EggNode::
update_under(int depth_offset) {
int depth;
if (_parent == NULL) {
depth = 0;
_under_flags = 0;
_vertex_frame = NULL;
_node_frame = NULL;
_vertex_frame_inv = NULL;
_node_frame_inv = NULL;
_vertex_to_node = NULL;
} else {
depth = _parent->_depth + 1;
_under_flags = _parent->_under_flags;
_vertex_frame = _parent->_vertex_frame;
_node_frame = _parent->_node_frame;
_vertex_frame_inv = _parent->_vertex_frame_inv;
_node_frame_inv = _parent->_node_frame_inv;
_vertex_to_node = _parent->_vertex_to_node;
}
if (depth - _depth != depth_offset) {
egg_cat.error() << "Cycle in egg graph or invalid egg pointer!\n";
return;
}
_depth = depth;
adjust_under();
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::adjust_under
// Access: Protected, Virtual
// Description: This is called within update_under() after all the
// various under settings have been inherited directly
// from the parent node. It is responsible for
// adjusting these settings to reflect states local to
// the current node; for instance, an <Instance> node
// will force the UF_under_instance bit on.
////////////////////////////////////////////////////////////////////
void EggNode::
adjust_under() {
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::r_transform
// Access: Protected, Virtual
// Description: This is called from within the egg code by
// transform(). It applies a transformation matrix
// to the current node in some sensible way, then
// continues down the tree.
//
// The first matrix is the transformation to apply; the
// second is its inverse. The third parameter is the
// coordinate system we are changing to, or CS_default
// if we are not changing coordinate systems.
////////////////////////////////////////////////////////////////////
void EggNode::
r_transform(const LMatrix4d &, const LMatrix4d &, CoordinateSystem) {
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::r_mark_coordsys
// Access: Protected, Virtual
// Description: This is only called immediately after loading an egg
// file from disk, to propagate the value found in the
// CoordinateSystem entry (or the default Y-up
// coordinate system) to all nodes that care about what
// the coordinate system is.
////////////////////////////////////////////////////////////////////
void EggNode::
r_mark_coordsys(CoordinateSystem) {
}