open_toontown_panda3d/panda/src/display/stencilRenderStates.cxx

112 lines
4.4 KiB
C++

// Filename: stencilRenderStates.cxx
// Created by: aignacio (17May06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "graphicsStateGuardian.h"
#include "stencilRenderStates.h"
////////////////////////////////////////////////////////////////////
// Function: StencilRenderStates::Constructor
// Description: Constructor. All data is set to the default.
////////////////////////////////////////////////////////////////////
StencilRenderStates::
StencilRenderStates (GraphicsStateGuardian *gsg) {
int index;
// clear all
for (index = 0; index < SRS_total; index++) {
_stencil_render_state_array [index] = 0;
_stencil_function_array [index] = 0;
}
// set default render states
set_stencil_render_state (false, SRS_reference, 0);
set_stencil_render_state (false, SRS_read_mask, ~0);
set_stencil_render_state (false, SRS_write_mask, ~0);
set_stencil_render_state (false, SRS_front_enable, 0);
set_stencil_render_state (false, SRS_front_comparison_function, SCF_always);
set_stencil_render_state (false, SRS_front_stencil_fail_operation, SO_keep);
set_stencil_render_state (false, SRS_front_stencil_pass_z_fail_operation, SO_keep);
set_stencil_render_state (false, SRS_front_stencil_pass_z_pass_operation, SO_keep);
set_stencil_render_state (false, SRS_back_enable, 0);
set_stencil_render_state (false, SRS_back_comparison_function, SCF_always);
set_stencil_render_state (false, SRS_back_stencil_fail_operation, SO_keep);
set_stencil_render_state (false, SRS_back_stencil_pass_z_fail_operation, SO_keep);
set_stencil_render_state (false, SRS_back_stencil_pass_z_pass_operation, SO_keep);
_gsg = gsg;
}
////////////////////////////////////////////////////////////////////
// Function: StencilRenderStates::Destructor
// Description:
////////////////////////////////////////////////////////////////////
StencilRenderStates::
~StencilRenderStates (void) {
}
////////////////////////////////////////////////////////////////////
// Function: StencilRenderStates::set_stencil_render_state
// Description: Sets the current render state for the specified
// stencil render state. The execute_function
// parameter can be used to defer the actual setting
// of the render state at the API level. This is
// useful for the OpenGL API where certain render
// states are not independent/atomic (i.e.
// glStencilFunc and glStencilOp).
////////////////////////////////////////////////////////////////////
void StencilRenderStates::
set_stencil_render_state (bool execute_function, StencilRenderStates::StencilRenderState stencil_render_state, StencilType value) {
// DEBUG
if (false) {
printf ("SRS %d %d %d \n", execute_function, stencil_render_state, value);
}
_stencil_render_state_array [stencil_render_state] = value;
if (execute_function) {
StencilFunction stencil_function;
stencil_function = _stencil_function_array [stencil_render_state];
if (stencil_function) {
stencil_function (stencil_render_state, this);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: StencilRenderStates::get_stencil_render_state
// Description: Gets the current render state for the specified
// stencil render state.
////////////////////////////////////////////////////////////////////
StencilType StencilRenderStates::
get_stencil_render_state (StencilRenderStates::StencilRenderState stencil_render_state) {
return _stencil_render_state_array [stencil_render_state];
}
////////////////////////////////////////////////////////////////////
// Function: StencilRenderStates::set_stencil_function
// Description: Registers an API specific callback for setting a
// specified stencil render state.
////////////////////////////////////////////////////////////////////
void StencilRenderStates::
set_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilFunction stencil_function) {
_stencil_function_array [stencil_render_state] = stencil_function;
}